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  1. #291
    Samarex's Avatar
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    Quote Originally Posted by Blacklamb View Post
    Backpack weight benefits seem to calculate wrong, They look to increase your capacity by there number of strength they provide and no modify the strength score for carry. Also they should be zero weight when equipped. In the carry capacity editor changing strength items properly does the math. As my workaround I have been setting it to the value of the backpack and removing the weight from the backpack item. Also I have how backpacks work in this system.

    Example 1:
    Base Strength: 10
    Capacity: 5

    Industrial Backpack (+2 strength score)
    Strength for carry: 12
    Capacity: 6

    Consumer Backpack (+1 strength score)
    Strength for carry: 11
    Capacity: 5

    Example 2:
    Base Strength: 11
    Capacity: 5

    Industrial Backpack (+2 strength score)
    Strength for carry: 13
    Capacity: 6

    Consumer Backpack (+1 strength score)
    Strength for carry: 12
    Capacity: 6
    Hi Blacklamb,
    I am fixing this I had some numbers in the wrong spot in my math I got it corrected. I Also missed the little blurp about Backpack not counting toward bulk if it is Equipped (That is Also fixed)
    But that brought up a question in my mind on Powered Armor.
    From Powered Armor Section in the Book.
    Bulk
    A powered armor’s listed bulk refers to its bulk when it is
    picked up or carried as cargo, and it does not count toward your
    own normal carrying capacity.
    When you’re wearing powered
    armor, you use that armor’s Strength to determine your
    carrying capacity. Count everything you’re wearing, everything
    the powered armor is holding, and any armor upgrades and
    weapons mounted to the powered armor against this bulk limit.

    So If I am not wearing the armor the bulk rating of the armor should add to my bulk until I equip it.

    Am I correct here?
    I have set the code to Include the Bulk of the armor ONLY if you have it selected to Carry ( Not Carry and Equip will have a 0 bulk on your total.)
    Russell Campbell
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  2. #292
    That sounds correct for the power Armor, and you set the strength to that when it's on instead of the characters strength.

  3. #293
    Samarex's Avatar
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    Quote Originally Posted by Blacklamb View Post
    That sounds correct for the power Armor, and you set the strength to that when it's on instead of the characters strength.
    Yep that already happens

    Actually I don't set the Carry Str, I set the Characters actual Str to that of the Armors.
    Last edited by Samarex; March 14th, 2018 at 09:59.
    Russell Campbell
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    Discord User : Samarex#0318
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  4. #294
    Yeah basicly power armor doesn't count when its worn because it supports itself and does not exert (sp?) Weight on its wearer. But if you are dragging it which would make one wonder how the hell your carrying it without a cart of some sort due to the fact its bigger than you lol.

    But yeah it uses its own carry capacity based on its strength until you forget to recharge it and then well if its unpowered then you add the bulk of it to your capacity if wearing it and have fun moving around. Lol
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  5. #295
    Samarex's Avatar
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    Quote Originally Posted by Treviron Riaxx View Post
    Yeah basicly power armor doesn't count when its worn because it supports itself and does not exert (sp?) Weight on its wearer. But if you are dragging it which would make one wonder how the hell your carrying it without a cart of some sort due to the fact its bigger than you lol.

    But yeah it uses its own carry capacity based on its strength until you forget to recharge it and then well if its unpowered then you add the bulk of it to your capacity if wearing it and have fun moving around. Lol
    Yes thats how I inturpeted it also, I was just asking to be sure I was correct. That is all coded in and will be in the next update.
    Well all except the losing power due to a dead battery. I have to leave somthing manual for rhe players to do or it would be a single player game DM only.
    Russell Campbell
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  6. #296
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    Combat Tracker (for players):
    Ctrl-Click Targeting not working (Works on map for Players and GM; no idea if this is a general problem or only on our end, but we could not get Ctrl-Targeting to work on the tracker for Players. Works just fine for the GM)
    SP and RP not visible for players - only visible for GM (Players should see their own SP on a quick glance)

  7. #297
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    Quote Originally Posted by Curaidh View Post
    Combat Tracker (for players):
    Ctrl-Click Targeting not working (Works on map for Players and GM; no idea if this is a general problem or only on our end, but we could not get Ctrl-Targeting to work on the tracker for Players. Works just fine for the GM)
    SP and RP not visible for players - only visible for GM (Players should see their own SP on a quick glance)
    Yes that is a Core Rules bug. It is known and on the list to fix.
    Russell Campbell
    FG Product Development Projects Link


    Discord User : Samarex#0318
    Ultimate License
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    Lets Play a RPG

  8. #298
    Bulk shows at encumbered when your unencumbered is 6 and you are at 6.2. My understanding is that factions don't count until you reach 10 of those types of gear. So until you hit 7 it should still show unencumbered
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  9. #299
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    Quote Originally Posted by xanstin View Post
    Bulk shows at encumbered when your unencumbered is 6 and you are at 6.2. My understanding is that factions don't count until you reach 10 of those types of gear. So until you hit 7 it should still show unencumbered
    This has been fixed and is on the test chanal, scheduled for next update.
    Russell Campbell
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    Discord User : Samarex#0318
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  10. #300
    Mercenary Theme shows master pilot as 18 ability instead of commander like the reference manual and actual bookCapture.PNG


    (Edited by Samarex)
    This has been fixed and will be in next update.
    Last edited by Samarex; March 17th, 2018 at 05:45.
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