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  1. #251
    Samarex's Avatar
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    Quote Originally Posted by Trenloe View Post
    I very much doubt if you're going to get 100% accurate automatic spell parsing of the Starfinder spells. A future update may improve the automatic parsing a bit. I'd say go ahead and create the relevant actions and effects/conditions that you feel you need.
    I started playing around with the spell parsing. The issue is the way that Starfinder words there spells. So the search system needs changed.
    Im getting there little at a time. It won't be real soon but I will get it as fast as I can.

    Attachment 22496
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  2. #252
    I was just trying the version off the test server and it looks like all the classes are missing.

  3. #253
    ragnaroc1011's Avatar
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    Samarex,

    Just wanted to give a huge thumbs up to you guys. Keep up the great work. I know it is not easy, but we will continue to help in any way possible.

  4. #254
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    On test server and looking through the Gear Boosts for the Soldier. Looks like the LvL 1 Gear Boost Bullet Barrage is still missing. When reading through the other Gear boosts description I found that the entry for Bullet Barrage was accidentally added to the end of Brutal Blast.

    Bulletbarrage.PNG

  5. #255
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    On Test Server testing out leveling of Technomancer. Level 8 Spell Hacks are missing the Hack, Mental Mark. In searching the other Hacks within the 8th level frame found the description within the Flash Teleport Description.

    Mental Mark.PNG

  6. #256
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    Missing Gear Boost

    Quote Originally Posted by ragnaroc1011 View Post
    On test server and looking through the Gear Boosts for the Soldier. Looks like the LvL 1 Gear Boost Bullet Barrage is still missing. When reading through the other Gear boosts description I found that the entry for Bullet Barrage was accidentally added to the end of Brutal Blast.

    Bulletbarrage.PNG
    Be sure to flush your modules dir in you campaign.

    How too.
    Goto YourFg/campaigns/yourcampaign/moduledb/
    Delete the starfinder Core Rules if there is any
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  7. #257
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    Quote Originally Posted by Samarex View Post
    Be sure to flush your modules dir in you campaign.

    How too.
    Goto YourFg/campaigns/yourcampaign/moduledb/
    Delete the starfinder Core Rules if there is any
    Or you can right-click on the module in the Module Activation window and select "Revert Changes". If the option isn't available then there weren't any local module "edits" made within the campaign.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #258
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    Quote Originally Posted by Trenloe View Post
    Or you can right-click on the module in the Module Activation window and select "Revert Changes".
    Oh thanks. Didnt know that.
    She even developers learn something new everyday
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  9. #259
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    Quote Originally Posted by Samarex View Post
    Be sure to flush your modules dir in you campaign.

    How too.
    Goto YourFg/campaigns/yourcampaign/moduledb/
    Delete the starfinder Core Rules if there is any
    Attachment 22523
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  10. #260
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    The reason I say to check what you got. If your Brutal Blast is still showing Lvl 1 you still have the old module. As not only fixing the Bullet Barrage missing I updated the LvL 1 Boosts to Level 3 since you don't get gear Boost till Level 3
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