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October 14th, 2019, 03:34 #791
The description for the Uplifted Bear race from Alien Archive 2 appears to be truncated. If you go to Data -> Starfinder Alien Archive 2 -> RACES -> Uplifted Bear -> Other you get a description that starts half way through the fifth paragraph of the description in the physical book. The full description is correct on the NPC entries at Data -> Starfinder Alien Archive 2 -> NPCs -> Bear, Uplifted Avenger -> Other and the same for Uplifted Bear Constellate.
On a side note, thank you so much for maintaining the Starfinder content. Keep up the great work!
DonLast edited by dpezet; October 14th, 2019 at 04:04.
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October 14th, 2019, 03:58 #792
The description for the Bolidas race in Alien Archive 2 appears to be truncated as well. Going to Data -> Starfinder Alien Archive 2 -> NPCs -> Bolida Miner -> Other shows the full description from the physical book. Going to Data -> Starfinder Alien Archive 2 -> RACES -> Bolida shows just the last paragraph from the NPC entry. The Other tab just has two images and no further description.
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October 15th, 2019, 09:52 #793
PC Crit Attack/Damage broken Revision 1.1.0
For PCs Only NPC are fine.
When rolling a natural 20 it just reports [AUTOMATIC HIT] and doe not register a Critical hit.
I will look into this ASAP and have it fixed for next update.Discord User : Samarex#0318
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October 19th, 2019, 18:41 #794
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October 19th, 2019, 20:43 #795aka Laendra
(Discord: Laendra#9660)
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Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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October 20th, 2019, 10:33 #796
Browsed this thread for a bit and it seems an old issue may have re-appeared again:
All attacks/weapons are showing as "non-prof." penalty of -4 to the roll. Even though Proficiency ability is listed in the Abilities tab and on the Proficiency list on that tab. No way to adjust or mark on Actions tab. So every attack gets a -4 on it.
EDIT: My apologies for missing this thread, that indeed solves the problem.
I'll go hide in a corner now :-)Last edited by Damon; October 20th, 2019 at 11:24.
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October 22nd, 2019, 00:56 #797
- Join Date
- Sep 2017
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- Orlando
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- 90
"Spell" added to type of damage when taking into account immunity.
When the user does damage to lets say a Glitch Gremlin with the spell "Overheat", by default the Gremlin will take half damage from the attack. This is because the default is set to Spell Damage (Yes) which adds a second type of damage to the attack.. I.E [Fire, Spell(2d8)]. This should ONLY contain the fire damage type when inflicting damage to the gremlin..
Example..
Sargon: [DAMAGE] Overheat [TYPE: fire, spell (2d8=9)] [2d8 = 9]
Damage [5] -> [to Gremlin, Ship Glitch] [PARTIALLY RESISTED] [STATUS: Wounded]
After selecting the Spell Damage and turning it off...
Sargon: [DAMAGE] Overheat [TYPE: fire (2d8=3)] [2d8 = 3]
Damage [0] -> [to Gremlin, Ship Glitch] [RESISTED] [STATUS: ]
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October 22nd, 2019, 01:03 #798
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Death effect on creatures when health restored in Combat Tracker is persistant
IF the DM restores hitpoints to a dead creature in starfinder, that creature still puts out the effect message for not having resolve points. See the combat log below.. This should be that if the goblins status is anything but DEAD, the effect message should not appear
Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=3)] [1d4 = 3]
Damage [3] -> [to Gremlin, Ship Glitch] [STATUS: Healthy]
Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=2)] [1d4 = 2]
Damage [2] -> [to Gremlin, Ship Glitch] [STATUS: Wounded]
Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=1)] [1d4 = 1]
Damage [1] -> [to Gremlin, Ship Glitch] [STATUS: Wounded]
Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=4)] [1d4 = 4]
Damage [4] -> [to Gremlin, Ship Glitch] [STATUS: Heavy]
Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=3)] [1d4 = 3]
Damage [3] -> [to Gremlin, Ship Glitch] [STATUS: Heavy]
Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=4)] [1d4 = 4]
Effect ['Dying'] -> [to Gremlin, Ship Glitch]
Damage [4] -> [to Gremlin, Ship Glitch] [STATUS: Dead]
---GM SETS THE DAMAGE TO THE GOBLIN TO 0
Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=2)] [1d4 = 2]
Effect ['Dead [No Resolve]'] -> [to Gremlin, Ship Glitch]
Damage [2] -> [to Gremlin, Ship Glitch] [STATUS: Healthy]
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October 22nd, 2019, 01:21 #799
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- 170
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October 23rd, 2019, 02:39 #800
Disregard. I reopened FG and no issues
Last edited by xanstin; October 23rd, 2019 at 02:49.
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