STAR TREK 2d20
Page 72 of 110 First ... 2262707172737482 ... Last
  1. #711
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Quote Originally Posted by Davido1000 View Post
    I can confirm that the forge doesn't work for players but works fine for GM
    I will look at this and have something for next weeks update.
    I will also include, Madmans extension for Cover buttons on the desktop, and a few updates to the Starship System
    I am currently working on fixing the Players Starship sheet. To get it 100% functional then I will switch geaars to the CT/NPC Ships.
    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  2. #712
    Since the last update, I have had a script issue with my custom module. When creating a character I can drag-and-drop custom races and themes, but when I try to drag-and-drop a custom class to the character sheet, I get the following error:

    Script Error: [string "campaign/scripts/manager_char.lua"]:2119: attempt to index field '?' (a nil value)

    When I tried to add a ordinary class, like say mystic, the drag-and-drop feature works fine. I've tried disabling all extensions and trying the module in another campaign, but it didn't work there either.
    Last edited by Athenos; July 5th, 2019 at 22:15.

  3. #713
    Resolve points on new characters do not appear to be calculating properly. I've done several characters in different campaigns to test it and the character sheet says they only have 1 Resolve Point max.

  4. #714
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Quote Originally Posted by EbbCubed View Post
    Resolve points on new characters do not appear to be calculating properly. I've done several characters in different campaigns to test it and the character sheet says they only have 1 Resolve Point max.
    First, a issue appeared with the last up date, your key ability in the ability editor does not set. I have addressed this and it will work on rhe next update.
    So make sure your key ability is set.
    Then as always once your done with the character input do a Long rest. And the Resolve will update.
    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  5. #715
    Quote Originally Posted by Samarex View Post
    First, a issue appeared with the last up date, your key ability in the ability editor does not set. I have addressed this and it will work on rhe next update.
    So make sure your key ability is set.
    Then as always once your done with the character input do a Long rest. And the Resolve will update.
    Thanks for the info. I wasn't sure if you already knew. Also, sorry for the discord ping about the issue. ^^;

  6. #716

    Bug on Last update of Starfinder

    After the last update the calculation of Resolve does not work.


    technomancer
    bug01.jpg

    envoy
    bug_envoy.png

    mystic
    bug_mystic.png

  7. #717
    This is literally the focus of the last 4 post.

  8. #718
    Quote Originally Posted by msbranin View Post
    This is literally the focus of the last 4 post.
    Great.

    This problem is quite annoying.

    When they give a long rest it loses the value placed manually.

  9. #719
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Quote Originally Posted by brunocalado View Post
    Great.

    This problem is quite annoying.

    When they give a long rest it loses the value placed manually.
    I will be putting out a uodate soon that fixes several minor bugs, this is one of them.
    Resolve will now calulate to its correct value when you drop in your class at 1st level. Taking a overnight rest will now longer be required.
    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  10. #720
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Quote Originally Posted by Samarex View Post
    I will be putting out a uodate soon that fixes several minor bugs, this is one of them.
    Resolve will now calulate to its correct value when you drop in your class at 1st level. Taking a overnight rest will now longer be required.
    Rev 1.0.14 is now Live and this issue has been resolved......
    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in