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November 7th, 2018, 11:05 #591
I have been looking into this all day, I am playing around with the Idea of a Core Rules Ref Manual and a Core Rules Data Manual.
The data manual would not have any Reference Manual or Images. It would just be the in game data
This would reduce the memory on the player side drastically.
One Question for you Trenloe, images that are use multi-able time in the reference manual, do the get loaded into memory once or once for each time they are called?
The attachment shows some numbers to start. This is only just parsing out the Core Rule Book Data only , I had not done anything with the other books yet
Also the Core (Ref) numbers don't include any adjustment on the images, I have found some issues with image sizes and such that can be corrected and adjusted.
But I am working on something, of course this all would require approval from the boss.....Last edited by Samarex; November 7th, 2018 at 11:25.
Discord User : Samarex#0318
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November 7th, 2018, 12:24 #592
I've just done some testing, and each time the same image is called in a reference manual it is loaded into memory. For example: the same image file used 3 times in a reference manual #wb;image; entry is loaded into memory 3 times as soon as the module is opened on the FG player client.
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November 8th, 2018, 14:45 #593
Saint
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The Starfinder Ruleset has been pushed to TEST. If no one reports any problems, we will push to LIVE on Tuesday. A list of updates can be found here:
https://www.fantasygrounds.com/forum...ember-6th-2018Support:
https://support.fantasygrounds.com/
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November 8th, 2018, 22:12 #594
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This post can be deleted. can't figure how to remove
Last edited by shartahl; November 8th, 2018 at 23:02.
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November 11th, 2018, 06:07 #595
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November 12th, 2018, 23:34 #596
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November 13th, 2018, 00:56 #597Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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November 13th, 2018, 05:48 #598
The "Weaknesses" field on the NPC sheet seems to not have any coding to it; instead we have to put the weaknesses of a creature into the "Defensive Abil." line and prefix it with "weaknesses". I'm assuming this is not intended behaviour, since it renders the Weaknesses field obsolete and it makes the formatting look quite odd.
Example:
I'm wanting to create a creature that is vulnerable to electricity. Putting "vulnerable to electricity" into the weakness field does not apply the creature's weakness when dragged into the Combat Tracker. However, typing "Weaknesses vulnerable to electricity" into the "Defensive Abil." applies the effect to the creature when dragged into the Combat Tracker. I've also tried just putting "electricity" into the Weaknesses field, but that does not work either.
Starfinder-Weaknesses.jpgLast edited by Calirae; November 13th, 2018 at 05:51.
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November 13th, 2018, 05:56 #599
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November 14th, 2018, 03:33 #600
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Some updates that went through seems to have lightened the memory load a bit.
Using a new campaign as a baseline:
Starfinder Core: 1656MB (almost 600MB reduction)
Starfinder Armory: 600MB
Pact Worlds: 240MB
Alien Archive (players): 262MB
I have able to have all four of those open, plus the player resource for an adventure path and be at 3066MB, which give more wiggle room for sharing images and such.
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