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  1. #661
    Quote Originally Posted by JohnQPublic View Post
    Identification does nothing?

    During our game last night I dropped an unidentified item into the party inventory. It showed up as 'Unidentified Item' because it didn't have anything in the field for Non-ID Name. So far so good.
    Then one of my players said, 'Oh, it's something to do with hiding or searching.'.

    I said 'What? Why do you think that?' and he said, 'because it describes the item on the 'Other' tab.'

    I've now checked several items. It appears that the descriptive text on the 'Other' tab is completely available at all times regardless of the id/non-id state of the item. This can't be right.
    Got taken care of.
    Asked for a Test server update.

    [UPDATE] This is now live and working. Other tab no longer shows text to client in item is not identified.
    Last edited by Samarex; December 22nd, 2018 at 11:02.
    Russell Campbell
    FG Product Development Projects Link



    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  2. #662
    Running 1.0.12e but also saw it current live version, My operative duel classed in mystic and now his freebie points are getting included in skill ranks spent. reducing the number of ranks he has available.

    @ Level 4 Operative 4
    Int Mod +1 9 skills per level = 36 skill points + 8 free skill points in Stealth and Acrobatics Shows 44 available and spent. This worked fine

    @ Level 5 Operative 4 / Mystic 1
    Int Mod +2 10 skills per level Op = 40 + 8 Skill points for Mystic total of 48 to spend I would expect to see 12 available points I see 4. 8 look to be eaten by the free ranks

    I'm attaching the exports if that helps.
    Voonpf.xml
    Voomph 5 Broken.xml

  3. #663
    Quote Originally Posted by Blacklamb View Post
    Running 1.0.12e but also saw it current live version, My operative duel classed in mystic and now his freebie points are getting included in skill ranks spent. reducing the number of ranks he has available.

    @ Level 4 Operative 4
    Int Mod +1 9 skills per level = 36 skill points + 8 free skill points in Stealth and Acrobatics Shows 44 available and spent. This worked fine

    @ Level 5 Operative 4 / Mystic 1
    Int Mod +2 10 skills per level Op = 40 + 8 Skill points for Mystic total of 48 to spend I would expect to see 12 available points I see 4. 8 look to be eaten by the free ranks

    I'm attaching the exports if that helps.
    Voonpf.xml
    Voomph 5 Broken.xml
    Ok I am able to repeat this.
    First just open your Class editor from your main tab and add 8 skill points to your Operative and everything will be correct).

    When I tested everything was fine until the Ability Points Increase kicked in then the Operative lost his Free Skill points in his total skills on the Editor Panel

    @ Level 5 Operative 4 / Mystic 1 you should have
    Operative [8+2(Int Mod) + 2(Free Skills) x 4 Levels for 48 Total Points]
    Mystic [ 6+2 (Int Mod) x 1 Level for 8 Total Points]
    Total Skill Point [56]


    I will look into whats going on. But you can fix the count manually from the Class Editor. And this should be fine when leveling until you get to level 10 when the next Ability score adjustment comes into play. But this should be fixed by then unless you go thru a hot fired week of playing Starfinder and get him up in levels before I get it fixed and out.

    Thanks for the Report.
    Samarex
    Last edited by Samarex; December 18th, 2018 at 00:28.
    Russell Campbell
    FG Product Development Projects Link



    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  4. #664
    Curaidh's Avatar
    Join Date
    Aug 2016
    Location
    Stockholm, Sweden
    Posts
    32
    The free ranks of the operative are broken in general again.

    Create a new operative following standard procedure
    Pick operative Specialization
    Add another level of Operative
    -> free skill ranks are counted as ranks spent

    I don't quite get why they are actually flagged in the XML but it doesn't do anything.
    I know it worked fine before, but some way down the line it broke again.

    <freeskill type="number">1</freeskill> - Probably just for the square that flags the skill as "free"?
    <ranksfree type="number">2</ranksfree> - This seems to not work?

  5. #665
    hey guys i doubt this is a bug, probly just my own ineptitude but can any one tell me where im meant to add the playtest classes to my starfinder game i haven't for the life of me been able to find it and im not sure if this is a tech issue or i just dont know where to look lol
    thanks guys again sorry wasn't sure where to post this

  6. #666

  7. #667
    Quote Originally Posted by stephan_ View Post
    See here.
    thanks man i really appreciate it. some of my players were asking about this and i wanted to have it ready for this sunday lol. saved my butt

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