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January 25th, 2018, 00:06 #1
5e FG Effects Question - Multiplication?
I am trying to code an effect for a custom ability for my players cleric. Essentially, they get temporary health equal to 5 times their Cleric level. I've just made a TEMP health effect with 10 for the moment as their level is 2, is there a way I can add multiplication into an effect in the same way it can add or subtract statistics? I do see that it can read a players level so I am curious if it is possible.
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January 25th, 2018, 00:16 #2
No, but you can use class levels (or total levels?).
If you look at the effect for Paladin lay on hands, it handles multiplication by having multiple lines of dice/damage (for each class level).
Not sure where the effect originally came from (Complete Paladin Package?) but I use it in the free pre-gens I posted on the DMsGuild.
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January 25th, 2018, 02:04 #3
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The next version (v3.3.4) will add a multiplier option for stats/levels used in damage/heal actions.
Regards,
JPG
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January 25th, 2018, 14:24 #4---
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January 25th, 2018, 18:54 #5
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It doesn’t do dice multiples, but it does support modifier multiples (ability bonus, level, prof, or class level)
Regards,
JPG
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January 26th, 2018, 02:19 #6
Arthreas,
I'm doing something similar with dwarf weapon master. He has a feature call Adrenaline that lets him gain temp hit points once a combat for double his weapon master level (see attached screenshot). For your effect you would just need 1 "heal" line and put your 5 extra points in the Bonus field.
healing per level.JPG
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