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  1. #1

    5e FG Effects Question - Multiplication?

    I am trying to code an effect for a custom ability for my players cleric. Essentially, they get temporary health equal to 5 times their Cleric level. I've just made a TEMP health effect with 10 for the moment as their level is 2, is there a way I can add multiplication into an effect in the same way it can add or subtract statistics? I do see that it can read a players level so I am curious if it is possible.

  2. #2
    LordEntrails's Avatar
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    No, but you can use class levels (or total levels?).

    If you look at the effect for Paladin lay on hands, it handles multiplication by having multiple lines of dice/damage (for each class level).

    Not sure where the effect originally came from (Complete Paladin Package?) but I use it in the free pre-gens I posted on the DMsGuild.

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  3. #3
    The next version (v3.3.4) will add a multiplier option for stats/levels used in damage/heal actions.

    Regards,
    JPG

  4. #4
    Quote Originally Posted by Moon Wizard View Post
    The next version (v3.3.4) will add a multiplier option for stats/levels used in damage/heal actions.

    Regards,
    JPG
    You mean something like "Level d6" damage will be a option on damage/heal spells? Great I've not had chance to poke at 3.3.4 other than to run some of the extensions through it to make sure they still work.
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  5. #5
    It doesn’t do dice multiples, but it does support modifier multiples (ability bonus, level, prof, or class level)

    Regards,
    JPG

  6. #6
    Arthreas,

    I'm doing something similar with dwarf weapon master. He has a feature call Adrenaline that lets him gain temp hit points once a combat for double his weapon master level (see attached screenshot). For your effect you would just need 1 "heal" line and put your 5 extra points in the Bonus field.

    healing per level.JPG

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