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January 17th, 2018, 19:23 #11
Only run the extensions you really need for any specific campaigns - and regularly check the threads for those extensions for fixes/updates.
Extensions work by overwriting the base FG ruleset code. The more you run the more chance you have of them clashing and/or overwriting another extensions code - hence why loading a bunch of extensions can result in the extension functionality not working.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 18th, 2018, 01:04 #12
What Trenloe says is 100% true - the only exception are the DOEs. They have all been written by the same author to explicit work together using the least amount of memory overhead as possible (hence the DOE: base). I regularly run all 8 DOEs together while writing/testing the ninth and have no issues at all. I game with all eight and a few others as well - I think the most I've run together is 15.
Having said that, Trenloe is right: the more extension you run the more chance of incompatibilities.
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January 18th, 2018, 19:40 #13
I actually did not include any DOE extensions on my list as I considered them part of my base extensions.
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March 1st, 2018, 21:49 #14
I use an extension by Trenloe called 12 pt font for 5E.ext, I like the text size better than the 14 point fonts.
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August 10th, 2022, 16:30 #15
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August 10th, 2022, 16:46 #16
Supreme Deity
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This is an old, unrelated thread. It's usually best to post in new thread if a thread is older than a few months.
I'm not familiar with that extension; but it appears to remove the standard skills list, in case you don't want the default skills to pre-fill in the Fate Core ruleset.
Regards,
JPG
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