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  1. #1

    Any chance or way to create new effect tags, modifiers, and descriptors for coders?

    So I have notice that many of the mods and extensions that deal with effects and automation has been held back due to a lack of tags, modifier options, and descriptors for the coders to use in their coding. Also since the layout on the 5e Effects page has been difficult to understand when setting up how to setup the code and knowing what tags are allowed when I apply them to various mods and extensions or even in the basic effects section in the program, I am wondering if that can be cleaned up a bit.

    While I don't know if unity will have a massive change in the syntax of these, I would like to see something in the effect of some added options.

    Regarding some of the effects tags I would like to see:
    More options for granting advantage and disadvantage on things other than attacks, such as saves, death saves, initiative, checks, and specified skills. IE. GRANTADVSAV

    More options for IF and IFT, such as checking for DMGTYPE or a value like AC, INSP, INIT, DMG, LVL, or PRF. A way to apply this would be IF: AC(>=13); so it would check for if the Armor Class is above a value or even support for ! (NOT) to tests like !>=. Also an ability to check strings for things like gender, race, class, background, proficiencies or languages would be nice.

    Support for logic gates such as AND, OR, XOR, XNOR, NAND, NOR would be useful for IF conditional statements.

    A healthy condition when no premade condition applies. This would allow an option for IFT: healthy option for effects to check if a creature has a condition.

    An open custom variable option so you can make your own values for things that are not available or to apply any variable based tag as descriptors to apply as a value. I have had issues adding something as simple as SAVE: [PRF] or even HEAL: [PRF]

    An option to set if a roll is a value or not. This would be used for improved criticals, or checking for 1's in a roll like making a [ROLL] for IF and IFT conditions. Also an option for REROLL: (N) or (D) would be nice for options that allow rerolling a value or number of dice.

    An option to check for spell slots, spell level, and spell school.

    It would be nice to be able to apply these to abilities like feats/traits/features or on usable things like items/spells

    Just my two cents since coding the effects has been difficult since most options that I would like are not available.

  2. #2
    LordEntrails's Avatar
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    Though it's useful to discuss these things on the forum, it always best to make sure they are on the wishlist; https://fg2app.idea.informer.com/.

    Be aware that for the most part, effects and automation in the 5E ruleset has been only developed to support those things specified by official WotC products. Not that more capabilities aren't possible (and have been added). Also note that the intent of the developers is to aim for something like automation of the most important 80%. We all should remember that RPGs have lots of exceptions, and exceptions to the exceptions, so programming automation for them can require huge amounts of programming resources and challenges.

    That said, I'm sure some of the effects guru's will drop by to give suggestion on how they deal with the issues you mentioned. Also, I'll again suggest you check the wishlist and vote accordingly or add new additions to it as well.

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  3. #3
    I did not know about a feature wishlist. I will be using that in the future. I'll submit this request to it as well.

  4. #4
    LordEntrails's Avatar
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    Quote Originally Posted by InnocentSoul View Post
    I did not know about a feature wishlist. I will be using that in the future. I'll submit this request to it as well.
    No problem And don't think I'm saying not to discuss on the forums. It's just that the devs actively monitor the wishlist and tings are the forums sometimes slip past them or get forgotten about etc.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  5. #5
    Don't forget about the exceptions to the exceptions of the exceptions that are themselves excempted by another rule.

  6. #6
    I dearly wish that there was a "Tag" field we could fill out on things like items, spells, actions, etc... so we could customize with ease.

    For example, being able to place a "Poison" tag on a spell or attack so that Dwarven Resilience could be coded for automation.

    One field for data could open up soooo many options and possibilities.

  7. #7
    damned's Avatar
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    Quote Originally Posted by Uraence View Post
    I dearly wish that there was a "Tag" field we could fill out on things like items, spells, actions, etc... so we could customize with ease.

    For example, being able to place a "Poison" tag on a spell or attack so that Dwarven Resilience could be coded for automation.

    One field for data could open up soooo many options and possibilities.
    Its easy to add one field. Its not easy to code for all the possibilities that could eventuate from that.

  8. #8
    All the effects are readily available to be edited with the base ruleset. I've peeked a bit at 5e recently, but I know for a fact that you have full access to the parsing logic in 3.5/PF as I've added and edited effect syntax "decoding".

    It's not singular though, as built in effects will have hard coded conditional checkers in ActorManager, AttackManager, and more. You have to untangle the spaghetti ball to make minor changes.

  9. #9
    Quote Originally Posted by Uraence View Post
    I dearly wish that there was a "Tag" field we could fill out on things like items, spells, actions, etc... so we could customize with ease.

    For example, being able to place a "Poison" tag on a spell or attack so that Dwarven Resilience could be coded for automation.

    One field for data could open up soooo many options and possibilities.
    There is an undocumented function that can be used in IF and IFT conditionals called CUSTOM. You can put an effect on someone, let's say "Smite" for the target of a Smite Evil. You can then write an effect like IFT: CUSTOM(Smite); ATK: 2 that will give you a +2 to attack against someone that has the "Smite" effect on them. I have no idea why this is undocumented, it is awesome and opens up a lot of things that were nearly impossible to do before.

  10. #10
    damned's Avatar
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    Its not completely undocumented. There is one example in the wiki.

    Oathbow
    IFT: custom(Sworn Enemy); DMG: 3d6 piercing DISATK
    First effect while wielding Oathbow, Second effect while not wielding Oathbow and sworn enemy chosen

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