Thread: Project: Author
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March 11th, 2019, 21:22 #171
Let's hope they fix this bug soon
The past is a rudder to guide us, not an anchor to hold us back.
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March 11th, 2019, 21:30 #172
I wouldn't expect it to be. It seems to be a feature in CoreRPG w/o anything added. I would test that by add spaces to Story names and then save and close FG. When I restarted FG with that campaign all the spaces in the Story name were removed.
I wasn't wanting to have to alter the CoreRPG code in that way so went with _'s instead for indention in ref-manuals.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 11th, 2019, 21:34 #173
It is not a bug, it is a feature
I think, if this was intended as feature, it was implemented way before we had reference manuals and your extension that is doing such kind of parsing. Now it bug. Also I would consider it as a bug in all cases, because there shouldn't be something that modify the user made context without upfront notification. For example I wanted to use indentation for purely visual help in the Story articles in exported module. With that - it is not possible.
Time will tell. Until thank - thank you for the workaround provided.The past is a rudder to guide us, not an anchor to hold us back.
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April 1st, 2019, 11:51 #174
Since XML shares a lot of characteristics with HTML, this is behavior I would expect. When you load a web page in your browser, the rendering engine ignores extra white space. This is why we have tags like <br />, for example, because you can't just hit enter when creating the page and expect to have an extra linefeed. So it's not really a bug or a feature. It's just the way it works.
Walkin
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May 2nd, 2019, 17:52 #175
I was just going a large reference module and only half my images imported in to the manual as images rather than clickable links. After reading this thread and looking at iti notice the images that weren't getting imported are the images that are placed after or before other encounter or parcel links, a blank line seems to sort the problem out
Ultimate licence
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https://discord.gg/9MHgEqV
ON DMS Guild https://www.dmsguild.com/product/2246...&filters=45680
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May 3rd, 2019, 03:46 #176---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 3rd, 2019, 07:24 #177
is this how you are not getting both the DM's and players version in the Reference manual in N1?
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild https://www.dmsguild.com/product/2246...&filters=45680
https://www.dmsguild.com/product/2205...&filters=45680
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May 3rd, 2019, 14:08 #178---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 3rd, 2019, 14:57 #179
i missed out a crucial word" DM's and player's maps" eg in the reference manual for N1 i think you can only see one set of maps as images presumably the DM's version
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild https://www.dmsguild.com/product/2246...&filters=45680
https://www.dmsguild.com/product/2205...&filters=45680
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May 3rd, 2019, 15:23 #180---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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