Thread: Project: Author
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January 3rd, 2022, 21:09 #541
- Join Date
- May 2015
- Posts
- 4
Ah, no worries. Is the consensus that the vast majority of users have migrated to FGU?
I wanted to ensure my module was as compatible as possible for my users, but if the standard is now FGU, I'm fine with migrating up to that.
One thing is in your introductory post it says Fantasy Grounds Unity support is still experimental.
FGU support is experimental.
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January 8th, 2022, 19:35 #542
- Join Date
- Nov 2019
- Posts
- 129
Anyone having any problems after the last FG update with using the import function?
I wanted to rebuild a manual on a project that had some new story entries. Clicking the import locks it up. No response after a long wait. The same version of Author, but there have been FG updates since then.
I tried a different module with less story entries and it works.
I went back to an earlier db.xml copy for this module (just to test) before it had ANY reference manual. Tried the import there and locks up. i think it has to do with the number of entries. This module has 11 story "pages" to navigate through to give you an idea on the size of it (50 per page right?).. Tried it 3 times on the one which had no previous refman. On the third try, after waiting about 2 mins and not touching anything, it completed (waiting previously caused a FG lock). Took the module from about 300kb to about 1.2MB (again just for reference)
So I went back to the update version with more content (really some images and stuff, very little story changes). Starting at about 2.3MB after a purge and will wind up around 4.1MB when the refman is built. Using a frame this time (which maybe adds a little to the size)
Definitely the size. Although only a few story entries were modified, this time it took closer to 3 mins (I went back to the default frame to eliminate that)
So best thing to do is sit back and wait and do nothing on a large story entry module and (hopefully) it will eventually finish.
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January 8th, 2022, 19:43 #543
I tested, imported a rather large module, has 509 story entries, and the story import didn't take more than about 20 seconds. This was Night Below, larged boxed set I converted. Temple of Elemental Evil was about the same. Not seeing any excessive performance issues on this end.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 8th, 2022, 21:33 #544
- Join Date
- Nov 2019
- Posts
- 129
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January 8th, 2022, 21:47 #545---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 13th, 2022, 14:29 #546
- Join Date
- Nov 2018
- Posts
- 58
Last edited by ghen; February 13th, 2022 at 14:32.
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February 13th, 2022, 20:56 #547
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February 13th, 2022, 22:47 #548
Last edited by celestian; February 13th, 2022 at 22:50.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 1st, 2022, 20:25 #549
Hey Celestian,
Any idea why the Reference Builder would be empty when trying to Import the stories?
Thanks!
Capture.jpg
EDIT: Forget I ever asked... for anybody out there... remember to create a Group and add your stories to it
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May 1st, 2022, 22:31 #550
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