Thread: Palladium/Rifts homebrew?
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January 5th, 2018, 21:59 #1
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Palladium/Rifts homebrew?
With updated better quality Palladium/RIFTS pdfs now being released with indexes and such, is there any chance that a homebrew could find its way to FG?
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January 6th, 2018, 00:28 #2
Hi paladiusdarkhelm
SmiteWorks only develop the core rulesets being 5E, 4E, 3.5E, Pathfinder, Starfinder (coming soon), Numenera and te foundation or core ruleset CoreRPG.
All other rulesets - either in the Community section in the Wiki or in the Store - are developed by community members. In most cases they are developed by someone who wants that particular ruleset themselves.
In the absence of a full ruleset you could have a look at MoreCore. It has a lot of flexibility and is easy to get a pretty functional table running.
What are the core dice mechanics used in Palladium games?
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January 8th, 2018, 01:00 #3
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January 8th, 2018, 02:11 #4
I think what damned need to know is things like;
- to hit is d20 minus modifiers and you have to roll under the target number
- damage is d6 or d4 and you add modifiers
I think he's looking to see if MoreCore has a die roll that will work or could be modified to get you what you need using MoreCore.
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January 8th, 2018, 02:16 #5
Have a look at MoreCore (see some videos: https://www.youtube.com/watch?v=Q8M48Pqb0BM) and you can probably create a close to fully functioning charcater sheet and passable combat without any coding.
Add some theme extensions and you can tweak it so it really works for you.
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January 8th, 2018, 02:22 #6
I've moved this discussion to it's own thread - I didn't want this continuing in the official products thread. Go nuts now!
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January 8th, 2018, 14:19 #7
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Oops; apologies for not starting this on its own. Thank you for moving it Trenloe.
In general - Rolling for skill checks can be rolling % plus bonuses from the IQ attribute + magic/effects +/- GM-levied situation modifiers. Rolling to hit, parry, doge, saving throw, etc. with a d20 + applicable bonuses from weapons, skills, attributes, magic, effects, +/- GM-levied situational modifiers, etc. Then rolling for damage with a slew of possible category boxes that can further modify your damage and potentially again but not every time, a separate +/- GM-levied situational modifier. I know the GM modifier can be added in the general modifier box before each roll, so that is a non-issue.
Palladium Fantasy (and RIFTS) have attributes that are rolled in varying different ways when creating a character based on starting race. The general slider for fantasy adventurers is 3 - 30 (but it can go above 30). Each attribute has 1st ed D&D like stats blocks next to it that denote if a high attribute gives you bonuses to a particular function. Can ModCore do this, do checks to all the various other boxes in the sheet + effects, and spit out a total vs. the targets AC and such?
Thanks for the video link, damned. I'll definitely check it out and see if this is something I can work up for my group.
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July 8th, 2018, 04:03 #8
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MoreCore should work with a little patience setting everything up. If I only had more time to sit and edit!
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July 9th, 2018, 01:04 #9
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