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January 5th, 2018, 15:55 #21
Correct. The idea is that you build the pages in the Story editor, organize the story pages by categories. Then this will processes those and creates a ref-manual using the story entries organized by story's categories as subchapters.
I briefly looked at it but couldn't figure it out how it worked. To be fair I didn't spend a large amount of time. If there is a vid explaining somewhere I'd be happy to look over it and see if it's doing the same thing I want to.
Correct, the directory was indeed where I had initially planned to get input from the user. Technically all I need is a directory name and the client.xml and definitions.xml would be dumped there.... but since I can't get the directory the current work around is sufficient. If I could get the current working directory and assume that's FG/data I could then append modules/UserNamedDirectory/client.xml & definitions.xml... but im not sure I can get the local directory with a function within FG.
The thumbnail request is taken from the /export window and works to get the path/etc but the problem is I don't know how to copy and rename that file from that locale to the directory with the xml files within FG. If there is a function to handle this I'd love to hear about it but my google fu has failed me on this if it exists.
Both of those options might be dropped from the list if there is no way to use them.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 6th, 2018, 00:06 #22
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Hmm. Well, I will have to produce a helper program for my Generators work. It will be a background task that we can communicate with using DOE: Base extension (and I developed a very klugey way to talk back to FG as well, but at least it works. I could fix that so it would respond to a tailored URL to do the image file thing, I suppose. But it will be probably a few weeks before I get to that, as I want to get my Generators extension version 0.1 issued here.
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January 6th, 2018, 00:19 #23
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January 6th, 2018, 02:39 #24
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Yes there are several. That is why it is so awesome that celestian is doing this. However, the code methods will probably transfer.
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