1. #1

    Skill Checks against Xanathar's Traps

    I'm digging around in some of the traps in XGtE. Some things seem odd.

    For example, when I bring up the Fiery Blast Trap (NPC) under Actions> Effect, the DC 15 Dexterity saving throw turns light blue when I mouse over it, meaning I can drop it on a PC and FG will execute that roll and tell me if the PC succeeded or failed. Yet, when I look at the Countermeasures, the DC 15 Wisdom (Perception) check text does not turn light blue during a mouse over.

    Maybe I'm misunderstanding things, but I expected the same sort of automation for that check. Can you provide any insight here?

    *rolls dice*

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    10,482
    This is because the perception check needs to be made by the PC.

    The way FG does saving throws is that it treats it like an attack. So when you have an NPC (or PC) who forces a save out of a target then the save is targetted at the NPC and uses its bonus or penalty to whatever ability save is called for in calculating success or failure.

    However skills are not like that since there's no 'attack' as such. FG doesn't know what the DC of the check needs to be. Basically FG doesn't automate opposed rolls.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  3. #3
    OK. I think I get it. One clarification though.

    In the party sheet, there is a way you can roll a skill check against a DC for all PCs in the game. Is there a way to code that into a story or other entry?

  4. #4
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    10,482
    No. That’s just a roll against a DC set manually by the DM. It isn’t an opposed roll since there is no other party involved. It’s just like you would roll on a real table.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  5. #5

    Join Date
    May 2013
    Location
    Slovakia (+1 GMT) after March 29 due to Summer time (+2 GMT)
    Posts
    237
    Blog Entries
    8
    Dear Zacchaeus I like all your videos, couldn't you please make short video explaining how to use "Traps" during combat?
    It's only idea
    The most important rules of FG - 1.) drag player portraits onto the Combat tracker!
    2.) Drag NPCs onto the Combat Tracker! 3.) Drag icons from the Combat Tracker onto the Map!

    ----
    My timezone: Slovakia +1 GMT (CET), summer time +2 GMT (CET)
    see http://www.greenwichmeantime.com/tim...nion/slovakia/
    License holder: Ultimate License
    --
    (CEL) Central European Languages SK, CZ, PL, RU, FR - Font extension

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in