Thread: Token Size?
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March 12th, 2006, 09:43 #1
Lesser Deity
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Token Size?
I recently bought FG. I was thinking about adding some tokens besides the wooden ones, which brought me to what size should they be? There seems to be a fair amount of agreement here about 50ish pixels being a square.
That seems awfully large to me, especially if you are going to scale up large, huge and gigantic creatures. I've got players in 1024x768 resolution and can't make the maps too big. Sure I can scale the tokens down by zooming in the map but I'll lose resolution on the tokens.
The basic trade off seems to be pretty tokens vs. showing more map in a smaller area. Any thoughts or comments would be appreciated.
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March 12th, 2006, 11:08 #2
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I think you are right there, that 50 x 50 can be too big.
I scan my maps in very high resolution, but even 50 x 50 tokens do not fit perfectly into the squares, so I have scaled them down to about 22 pixels wide and 30 pixels high. It may be harder to see the detail on the token, but they fit better on my maps. Some people find 25 x 25 pixels is an "ideal" dimension to use; I suppose it depends on what dimensions and what resolution your map is in; for some people 25 x 25 is perfect, others may find 50 x 50 to be acceptable.
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March 12th, 2006, 12:02 #3
Hmm I have never had a problem with the token size, I almost always zoom in and lock them into place, then zoom out a little to offer a little better view of the map area. Personally, I think 50x50 is perfect for a medium sized creature. Sure it may be a little harder to tell details on the tokens, but so long as the players can tell whom is whom, and who is friendly and foe, do the details on those pretty little tokens really matter?
• snikle •
. .lapsus calumni. .
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March 12th, 2006, 12:17 #4
Ehem... how do you zoom tokens? :P I couldn't find a way to do it.
"The Wheel of Time turns, and Ages come to pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose. . ."
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March 12th, 2006, 12:25 #5
scroll mouse, think there is another way to, but that is how i do it.
• snikle •
. .lapsus calumni. .
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March 12th, 2006, 13:30 #6Originally Posted by Snikle"The Wheel of Time turns, and Ages come to pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose. . ."
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March 12th, 2006, 13:37 #7
You can zoom the map until the tokens are in the required scale with respect to the map. Then evoke the radial menu at a token and lock the token scale. After that zoom the map back to the size you want it and the tokens zoom along with the map. (And the alternate way to zoom a map is to hold ctrl down, which changes the pan-symbol to zoom symbol, and drag.)
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March 12th, 2006, 13:56 #8
Thanks, Ged! I didn't know I can lock tokens like that and resize them along with the map. *notes down*
"The Wheel of Time turns, and Ages come to pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose. . ."
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March 12th, 2006, 17:16 #9
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Originally Posted by DarkStar
Denpending what is going on, I can zoom in closer for a battle or zoom way out so the players can see the whole map top down and deside which way they want to go.
I've never noticed a loss of detail on the tokens. On the map, yes when I zoom down close.
rv
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March 12th, 2006, 17:17 #10
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Originally Posted by DarkStar
rv
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