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February 15th, 2019, 11:57 #121
- Join Date
- Mar 2018
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- 25
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February 16th, 2019, 17:12 #122
Shikage appears to be active on the forums, so they may not have noticed the PM or got around to replying.
I’d send them another PM, just saying that you intend to use their publicly released code (and that you’ll recognise that you’ve used their code in the extension) and you’re letting them know out of politeness. They can ask you in future to remove their code if they have an issue. I doubt they will, but this is all about respecting other people’s community development.
Thanks for doing all of this!Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 16th, 2019, 22:59 #123
So I have bought some generic fantasy map packs and I cant use them with the SW Rule set. Are there plans to update so we can use those map packs?
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February 16th, 2019, 23:15 #124
Why can't you use them? And what specific map packs?
IF the map packs are setup as FG modules and use the All tag for rulesets, then you should be able to use them. But, if they are not FG modules or use the wrong ruleset tag, then you won't be able to use them without changes.
But, if you tell use what products you are talking about and what you mean by being able to use them, we can provide more assistance.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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February 16th, 2019, 23:37 #125
Joshua Watmough map packs for starters. You can find them on the Fantasy Grounds DLC Page. I can't use them be cause when I load them up and click on it nothing happens. I can unpack the module but when I try to open it from the library nothing happens.
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February 17th, 2019, 01:43 #126
In your campaign, go to Library > Modules, load the map pack.
Go to Images/Maps icon on the right side. Pull down the filter for the module. See the images now?
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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February 17th, 2019, 16:18 #127
I don't know what you are talking about with the Pull down filter. This is the FFG Star Wars Rule Set I am using there is no such thing. When I click on the images & Maps buton you see in the screen, it does nothing. I even checked the Images and Maps tab and there is nothing there. This is what I see.
Pic 1.PNG
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February 17th, 2019, 19:44 #128
See known issues here: https://www.fantasygrounds.com/forum...l=1#post210570. If the module you have is not encrypted, you can rename the image node to images in the module XML - make a copy of the module so that it doesn’t get overwritten in updates, and change the module name in the definition.xml file).
There is a long term goal to migrate the Star Wars EotE ruleset to be layered on top of CoreRPG, but this is a massive task and is currently a low priority among the community developers involved.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 17th, 2019, 19:48 #129
- Join Date
- Mar 2018
- Posts
- 25
Still waiting for an answer on the second mail to shikage, if none received I will post the code tomorrow eod
On the ruleset subject, I can easily understand the ramifications of the star wars ip, what about priorising the generic genesys version ?
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February 17th, 2019, 19:54 #130
Converting the ruleset to be layered on top of CoreRPG is not impacted by IP - and, as an aside, Genesys IP is also copyright protected. The low priority is due to the huge amount of work involved to convert a usable ruleset (there’s some minor issues and missing CoreRPG functionality, but it’s completely usable) to be layered on top of CoreRPG.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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