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  1. #81
    Speaking of exporting modules, I get the window to pop up with /export and can select everything I want to export. But I cannot seem to find the button to finish.

  2. #82
    Trenloe's Avatar
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    Quote Originally Posted by Batei View Post
    But I cannot seem to find the button to finish.
    FG Golden Rule - if you can't find something, right-click for the menu!
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  3. #83

  4. #84
    How do add tokens to adversaries in the libraries? I have seen

    <token type="token"></token>

    in the code and tried adding a file path with the exported folder such as

    <token type="token">tokens/Baronial Knight.png</token>

    but it doesn't show anything. I made it using the token tool program. Am I missing somthing?

  5. #85
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    Quote Originally Posted by sevrick View Post
    ...and tried adding a file path with the exported folder such as

    <token type="token">tokens/Baronial Knight.png</token>

    but it doesn't show anything. I made it using the token tool program. Am I missing somthing?
    Is that token in the module itself? If so, try putting @<module name> at the end of the token reference (after the .png), where <module name> is the name of the module in the module XML.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #86
    Quote Originally Posted by Trenloe View Post
    Is that token in the module itself? If so, try putting @<module name> at the end of the token reference (after the .png), where <module name> is the name of the module in the module XML.
    Sweet that did it thanks.

  7. #87
    Why is it when I try to use the code for the various fonts for the symbols, in game they come out all weird?
    In the xml file I used "ñ" for the setback yet it shows up in game with a capital A and +- symbol. It works in my other library not sure why this is messing up.

    and thanks

    [MODERATOR: Removed mod]
    Last edited by Trenloe; October 18th, 2018 at 12:34. Reason: Removed module attachment as it contained IP graphical material

  8. #88
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    Quote Originally Posted by sevrick View Post
    Why is it when I try to use the code for the various fonts for the symbols, in game they come out all weird?
    In the xml file I used "ñ" for the setback yet it shows up in game with a capital A and +- symbol. It works in my other library not sure why this is messing up.

    and thanks
    Make sure the file is saved as a text file in ISO-8859-1 format and, most important, the first line of the db.xml file has: <?xml version="1.0" encoding="iso-8859-1"?>
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  9. #89
    Quote Originally Posted by Trenloe View Post
    Make sure the file is saved as a text file in ISO-8859-1 format and, most important, the first line of the db.xml file has: <?xml version="1.0" encoding="iso-8859-1"?>
    No that didn't work. I re uploaded the attachment with the changes.
    Attached Files Attached Files

  10. #90
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    Quote Originally Posted by sevrick View Post
    No that didn't work. I re uploaded the attachment with the changes.
    The db.xml file shows UTF-8-BOM encoding when I open it in Notepad++. Change the embedded file encoding to ISO-8859-1 as well as changing the XML tag at the top of the file. If you're using Notepad++ use the "Encoding" menu option.
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