The following products have been updated.

Monster Manual - Including all monster packs
  • Added: Appendices A and B which were technically ‘missing’ from the original. Although all the NPCs were included some text was missing.
  • Fixed: A couple of NPCs stat blocks were corrected
  • Revised: Slightly revised some of the reference text

Scourge of the Sword Coast
  • A number of inconsistencies in the spelling of ‘Wondrous’ in magic items – Fixed

Sword Coast Adventure Guide (both Campaign and Players Guides)
  • Added: Split up the Faction Agent background into backgrounds for each faction
  • Added. Musical instruments now appear in equipment list.
  • Updated. Official WotC errata

Tales from the Yawning Portal
Sunless Citadel
  • Minor typos – Fixed
  • Added: Links to Random encounters in several new places since it could depend on how the party proceeded as to when they might start having such encounters

White Plume Mountain
  • Green Slime stat block - Fixed

Tomb of Annihilation
  • Incorrect Death save effect in “How to use this module” – Fixed
  • Acererak’s Sphere of Annihilation wording incorrect – Fixed
  • Minor typos and inconsistencies in some NPCs – Fixed

Players Handbook (only)
  • Minor typos – Fixed

Out of the Abyss
  • Updated. Official WotC errata
  • Typos and inconsistencies in some NPC stat blocks – Fixed

Hoard of the Dragon Queen
  • Typos and inconsistencies in some NPC stat blocks – Fixed

Volos Guide to Monsters (DM and Players)
  • Updated: Official WotC Errata
  • Minor typos in some NPC stat blocks – Fixed

  • Included WOIN ruleset update.

Call of Cthulhu 7E Ruleset
  • v3.3.3
  • Added additional support for Pulp Cthulhu (*Enabled by Pulp Cthulhu Extension)
  • Added Archetypes object
  • Added Pulp Talents to NPC sheet
  • Added mook option to NPC sheet
  • Added mook damage rules handling
  • Fixed formatting of combat tracker
  • Added Skill descriptions and Custom Eras
  • New Skill object with skill descriptions
  • New Era object with description and list skills
  • Updated PC sheet Skills Tab to make name a link to the skill object
  • Can export Eras to library modules
  • Campaign Properties Era choice updated based on Eras in loaded modules and in the Campaign
  • Occupations can now include custom skills existing in the Current Era
  • Can now drag and drop skills from the current era to the sheet
  • N.B. Now users cannot invent new skills and add them directly to the sheet. The GM must add them to the Era first, then the user can add them to their sheet.
  • Updated Radial icons
  • Reorganised PC Personal Information Tab
  • Move Personal Description to top and changed to formattedtext
  • Added Key connection checkboxes
  • Made whole details area scroll as one
  • Fixed error when dragging to the shortcut bar
  • Added Character Creation Help

D&D Xanathar's Guide to Everything
  • Warlock Spell Lists getting mixed up between archetypes: Fixed
  • Cleric Domains spells getting mixed up between archetypes: Fixed
  • Paladin Oath Spells getting mixed up between archetypes: Fixed
  • Bard’s Blade Flourish merged with Fighting Style: Fixed
  • Misspelled Egyptian in Name Template: Fixed
  • Arcane Shot Errata: Added
  • Missing Link to Dream Spell: Fixed

D&D Lost Mine of Phandelver
  • Added: A complete reference manual with inline graphics, sidebars, full links to encounters, parcels and images sufficient to allow the adventure to be run entirely from the reference section.
  • Added: Several new quests to allow for easier distribution of XP at certain points in the adventure as well as making life easier and more convenient for the DM
  • Added: Several new NPCs, mainly traps and hazards to allow the DM to distribute damage or make saving throws more conveniently and from the Combat Tracker
  • Added: All overland maps now have image pins to major locations and events in the adventure allowing the DM to more easily run the adventure
  • Added: Dozens of new links to internal locations as well as to the rulebook so that the DM has an easier time finding the information they need both within the adventure and externally
  • Added: Some magic items that were missing from the original adventure
  • Added: Tokens for some NPCs that should have had tokens rather than a letter
  • Added: All treasure items are now listed in the equipment.txt file so that proper descriptions, costs and weights can be allocated
  • Added: Several new equipment items have been added to enable DMs and players to more adequately use the items within the adventure.
  • Added: New tables to automatically roll some random encounters
  • Added: All relevant encounters have now been converted to random encounters
  • Added: Many new parcels to more adequately cover some situations where only part of a treasure might be gained
  • Added: Additional Artwork and images for some magic items
  • Updated: All existing quest text has been revised to be more descriptive of the actual quest
  • Updated: Appendices A and B have been updated
  • Updated: All story entries have been updated with additional links to artwork, as well as correction of some text layouts.
  • Updated: Several existing NPCs have been updated so that all attacks, damage, saves and effects appear correctly on the CT
  • Updated: Existing magic items have been updated to include non-id names and descriptions
  • Fixed: All pregenerated characters now work correctly without throwing errors when added to the adventure
  • Fixed: Several typos throughout the adventure have been fixed
  • Fixed: Other stuff that I have forgotten about

Savage Suzerain GameMasters Edition
  • Added reference manual.
  • Updated to new Continuum Edition.
  • Updates to skills.
  • Update to the extension.
  • Adding missing content.

Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes".