Thread: Universal Module Extension
-
February 18th, 2022, 18:49 #91
- Join Date
- May 2019
- Location
- Fano, Italia
- Posts
- 14
In the log while loading my campaign appear an error with the .xml of the extension
-
February 18th, 2022, 18:51 #92Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
February 18th, 2022, 20:29 #93
Confirmed, I got the same.
This is the error:
[2/18/2022 9:12:49 PM] [ERROR] Error loading extension XML file. [UniversalModule] [common/universal.xml]: An error occurred while parsing EntityName. Line 55, position 34.
and this is the fix:
in common/universal.xml, replace line 55
CURRENT: <acceptfrom ruleset="Dungeons & Dragons" />
BUGFIX: <acceptfrom ruleset="Dungeons & Dragons" />
-
February 18th, 2022, 20:44 #94Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
February 18th, 2022, 21:37 #95
I wasnt getting that error however I know it was using the amp version previously so I have updated to that again just now.
-
March 27th, 2022, 20:28 #96
This is an amazing extension. Thank you so much. How difficult would it be for Cypher System to be added to it?
-
March 27th, 2022, 21:58 #97
If you use the Forge version it contains Cypher, The Strange and Numenera.
-
April 19th, 2022, 06:20 #98
Quick question. I'm planning on using this extension to run a PF1 àdventure path in Savage worlds. The pf1 module opens fine however I need to rebuild parcels and encounters and edit story entries. I'm worried that the pf1 module may get an official update and overwrite all my conversion work.
I can just edit the existing story, encounter and parcel entries or should I create copies first to edit to protect being over written by any future updates?Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild https://www.dmsguild.com/product/2246...&filters=45680
https://www.dmsguild.com/product/2205...&filters=45680
-
April 19th, 2022, 06:28 #99
Automatic updates wont affect your current campaign unless you revert changes.
After the first few months the updates tend to be minor.
You can (I think) export your changes also.
To be safest you would make copies and edit and export.
I personally wouldnt bother unless I was planning on rerunning or it was a new AP.
-
May 6th, 2022, 04:33 #100
Is there any way to only allow story and images entries to be loaded from outside the expected Ruleset?
Let me explain my use case: I'm converting Rise of the Runelords for PFRPG2, but I bought the Anniversary Edition for PF1 so I could have all the maps, images and story at hand inside FG. However, all the items, spells and creatures only add noise and pollution to the list of entries. It is not the end of the world, it works, just looking for a way to make things slightly easier for me (especially during prep time).
Edit: Maybe manually using Module.onModuleLoad?Last edited by dsaraujo; May 6th, 2022 at 04:36.
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks