Thread: Universal Module Extension
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November 11th, 2017, 02:47 #1
Universal Module Extension
https://forge.fantasygrounds.com/shop/items/266/view
Moved to Forge. https://forge.fantasygrounds.com/shop/items/266/view
Extension still attached here for Classic users.
This small extension should work in most CoreRPG layered rulesets and will allow you to mix rulesets and modules up.
You will get varying degrees of success.
Things that will likely work are:
Reference Manual
Story
Images
NPC - Names and description only
Items - Names and description only
Encounters - partial
You will get plenty of things that dont work, plenty of things that partially work. This cant be helped as different game rulesets have different data structures.
If Ive missed (or misspelled) any rulesets let me know.
If you get errors on a type of data... dont complain to me or to SmiteWorks etc...
Current Ruleset tags that are included:
d20
2E
3.5E
4E
5E
PFRPG
PFRPG2
CallOfCthulhu7e
CallOfCthulhu7E
CallOfCthulhu
Savage Worlds
SavageWorlds
DCCRPG
MoreCore
CoreRPG
BoL
WOIN
DungeonWorld
PulpAction
WorldOfDarkness
DCC
W.O.I.N
Traveller
Classic Traveller
Castles and Crusades
Maelstrom
AD&D
AD&D Core
TrailOfCthulhu
Numenera
SFRPG
Symbaroum
see following post for Unity build just for now.Last edited by damned; January 1st, 2022 at 00:46.
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November 11th, 2017, 03:30 #2
post stolen.
this version should be ok for Unity - tested only on the Dev build.Last edited by damned; February 8th, 2020 at 15:27.
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November 11th, 2017, 07:35 #3
Very nice.
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RIP Canada, February 21, 2022
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November 12th, 2017, 03:19 #4
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Great work
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January 17th, 2018, 04:42 #5
Thank you SO much. I´m setting up Curse of the Crimson Throne in 5th edition, and the patch fix I did was to add PFRPG to the layering of 5e ruleset. A lame fix, because everytime FG update 5e ruleset I would be forced to apply the change.
Again, thanks, it will avoid lots of headaches.
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January 17th, 2018, 11:08 #6
Archangel
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Not sure what you mean by that, but if it is what it sounds like, you are messing with the fabric of the universe, and you will very likely regret it. Those rulesets are not (completely) compatible, and the issues will be complex and difficult to find and fix.
But I wish you luck.
If you ever come to these boards with issues from this, you need to tell folks what you have done or they will waste a lot of time troubleshooting your problem. And, I really don't think you should expect someone to help you when you are doing something this risky and beyond the design of the software.
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January 17th, 2018, 12:03 #7
Im guessing he just meant adding:
<importinfo>
<acceptfrom ruleset="PFRPG" />
</importinfo>
to the base.xml
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January 18th, 2018, 01:03 #8
Archangel
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Well that is fairly harmless and bypasses the need for your extension
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January 18th, 2018, 01:14 #9Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 18th, 2018, 04:19 #10
Yes, I prefer the extension for the reason Trenloe pointed. As soon as there´s a new version of the ruleset, the updater will overlap the changes.
But, when I did the change Damned shown to the base.xml, I didn´t knew there was an extension
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