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  1. #91
    JohnD's Avatar
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    Quote Originally Posted by Talyn View Post
    Players Handbook

    • Added the INIT effect to the Quick Reference Index page with the Wiki effects. (The C&C wiki page itself has not yet been updated with that!)
    Where can this be found? In the PHB within FG?
    DMing since 1979. Ultimate License holder.

    Currently GMing:
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    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
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    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  2. #92

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    Yes, I have the entire Wiki effects page in the QRI section of the PHB.

  3. #93

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    I wasn't expecting @Moon Wizard's stealth damage string fix yesterday, as I had a few things in the pipeline I wasn't ready to push but now that they have been...

    Ruleset v3.3.5

    • Added "CnC" portrait pack with art from the PHB.
    • New C&C logo desktop decal provided by TLG.
    • New record_item window has an XP numeric field, and toggles with the 'ID' function. However, the ref_equipment window does not support this yet which is where you view most items after they've been created. I'll get that next week.


    Players Handbook

    • Added note about [bonus] for the INIT effect to the QRI page.


    Monsters & Treasure

    • Errata for Tables 4.4B and 4.4D applied (reference manual).
    • Mention of errata on the Fantasy Grounds Conversion Notes (reference manual)
    • Values from the errata now set on the applicable items.
    • Item XP is now a numeric field (see item window above)

  4. #94

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    Also, it was discovered that the RESIST effect does not work. Damage types were never actually implemented into the ruleset so for now, the RESIST effect is purely informational and the CK will need to manually make damage adjustments.

    @Andraax is already hard at work getting those damage types added, however.

  5. #95
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    CKG_ss2.jpg

    Steady progress today.
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  6. #96

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    Ruleset v3.3.5

    • Added new "yellow" refblock frame. I forgot to include this in the notes on the initial 3.3.5 update on March 8th.

  7. #97

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    Castle Keeper's Guide

    • Deleted all the equipment, as it was already in the Player Companion where it belonged.
    • Fixed title of Table 12.2B so they all match now.
    • Table 18.1 now links to the secondary skills in the Player Companion rather than plain text.
    • Added a Tables link to the main library entry.


    Castle Keeper's Guide: Player Companion

    • Jeweler skill was mis-named "Jewelry." Fixed.

  8. #98

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    Castle Keeper's Guide

    • Table 18.1 had "d23" as the dice, which was invalid so always rolled a "1." Fixed to 2d12 dice roll. Makes me wonder if the other CKG tables need to be inspected as well, @Mortar.

  9. #99
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    Quote Originally Posted by Talyn View Post
    Castle Keeper's Guide

    • Table 18.1 had "d23" as the dice, which was invalid so always rolled a "1." Fixed to 2d12 dice roll. Makes me wonder if the other CKG tables need to be inspected as well, @Mortar.
    a D23 should still produce output...?
    However the 2d12 will give a vastly different probability on each of those values...

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  10. #100
    JohnD's Avatar
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    Secondsry skills number 2-24 on a random roll.
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Monday)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

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