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  1. #1

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    Updates to the C&C ruleset for testing.

    The following updates have been pushed to the Test channel:
    • Change default cone to 30 degrees
    • Slow creatures always go last
    • Fix sorting on client CT

    Please test and let me know of any anomalous results on this thread. More to come soon.

  2. #2
    JohnD's Avatar
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    Awesome. I'll download this evening.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  3. #3

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    I made my teeny contribution to the ruleset: the Class and Race windows are now the standard 450x450 like every other ruleset.

    Oh and guess what? Players Handbook 7th Printing was just committed to SVN and @Moon Wizard will push it to the Test channel... sometime.

    FEEDBACK PLEASE! Tell me what you like, what you'd like changed, whatever. Far as I can tell, it's pretty much ready to go other than I need to get the rest of the images from the book in there.

  4. #4

  5. #5

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    I have absolutely no idea when it will get pushed to Test, unfortunately. Here's a preview though:

    Attached Images Attached Images

  6. #6
    Just pushed to Test.

    Cheers,
    JPG

  7. #7

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    Like I said, please give me feedback on this!

    FYI we collectively made a decision to simply call this "Players_Handbook" from now on instead of locking it to a specific product id like the current 5th printing one is. So the updater is going to delete your 5th printing .mod file and upload this in its place. Whenever there's an 8th printing and so on, this new "generic named" module can be updated and not have to worry about such silliness. Future Proofing FTW!

    CHANGES:
    • Pretty much everything! Except Items (the PHB does not offer descriptions like the other C&C books do; I'll have to talk to TLG about that for next time) though I did clean up the item markup.
    • Added a "Quick Reference Index" so GMs and Players can quickly find text tables and useful references without having to memorize where it's at in the reference manual. Oh and hey, the PHB is a reference manual now!
    • The Goods & Services list is brand-new and uses the new reference_groupedlist windowclass.
    • I have (so far) been unsuccessful at using reference_groupedlist to do the Weapons and Armors lists so those are literally copy/pasted from the 5th printing module unchanged. I may do a QA pass to check for spelling, maybe remove extra characters like the * and add the correct text to each item since the footer text hasn't worked since I've owned the ruleset. I'm not happy about that, as those old lists add a fair amount of size and data to the module but for now it'll just have to do.
    • Spells! I'm shocked no one ever complained about these -- a good portion of the spells were missing sentences, sometimes entire paragraphs! No longer!
    • Classes and Races. The individual class/race sheets all contain the same information but re-arranged in a "close match" to TLG's text and what you'd see in the official 5E & PF sheets so players see some semblance of consistency across rulesets.

  8. #8

  9. #9

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    Thank ya, sir!

    Just sent another update a couple minutes ago, so "whenever" it gets pushed to Test?

    • QA pass over all the spells "short descriptions"
    • Dispel Magic was missing from the Illusionist spell list

  10. #10
    JohnD's Avatar
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    Will these advances break any existing usage on characters, in modules etc...?
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

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