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  1. #171

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    Ruleset
    • Increased default width of Story pages by 100px.


    If I recall, any Story pages you've already opened will be saved to whatever their size/position was when you closed them? So this should only affect newly opened Story pages.
    If you'd prefer to reset all window status, close Fantasy Grounds, open the campaign folder and delete the windowstate.xml file. Upon opening Fantasy Grounds again, all window sizes and positions will be defaulted.

  2. #172

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    Jun 2013
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    More updates pushed to test today.

    • New effect: Unconscious (-10 to AC)
    • New effect: Bleeding (-1 HP every round)
    • New effect: Dead
    • New status icon for "Dead"
    • Optionally (defaulted on) auto-apply Unconscious / Bleeding / Dead at appropriate hit point levels
    • Better handling of "Heal" damage type


    And previously released (but I don't think it was ever announced): BtH for character type NPCs fixed when adding to CT.
    Last edited by Andraax; August 14th, 2019 at 04:35.

  3. #173

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    Just requested another update to test:

    • Add optional blood splat icon for Dead tokens.

  4. #174
    dr_venture's Avatar
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    Apr 2009
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    Just poking my head in the door to say "Hi". The last few years have been pretty hard, and I've gotten no gaming done whatsoever. Hopefully that will change at least a little soon. In any case, so glad to see all the familiar names and folks taking the C&C ruleset to the next level! I can't imagine how much of my old hacked together materials will still work when I open them again... ugh.

    Thanks everyone!!!
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
    -- CA (Pacific time zone) --

  5. #175

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    Jun 2013
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    Hey guy, can you update your signature? I don't want to confuse people on where to report bugs / request features for the C&C ruleset....

  6. #176
    damned's Avatar
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    Quote Originally Posted by dr_venture View Post
    Just poking my head in the door to say "Hi". The last few years have been pretty hard, and I've gotten no gaming done whatsoever. Hopefully that will change at least a little soon. In any case, so glad to see all the familiar names and folks taking the C&C ruleset to the next level! I can't imagine how much of my old hacked together materials will still work when I open them again... ugh.

    Thanks everyone!!!
    Hey Doc! Good to see you! I hope things are looking up for you!

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  7. #177
    dr_venture's Avatar
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    Quote Originally Posted by Andraax View Post
    Hey guy, can you update your signature? I don't want to confuse people on where to report bugs / request features for the C&C ruleset....
    Why, what's in my sig ... DOH! Sorry, man. That link was a wee bit... "stale," yeah.
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
    -- CA (Pacific time zone) --

  8. #178

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    Jun 2013
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    OK, made a few more changes to the ruleset and an update to the player's handbook.

    Ruleset:
    • Added standard modifiers for Paralyzed, Blinded, Dazed.



    Player's Handbook:
    • Updated the standard Effects and Modifiers.

  9. #179
    JohnD's Avatar
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    Quote Originally Posted by dr_venture View Post
    Just poking my head in the door to say "Hi". The last few years have been pretty hard, and I've gotten no gaming done whatsoever. Hopefully that will change at least a little soon. In any case, so glad to see all the familiar names and folks taking the C&C ruleset to the next level! I can't imagine how much of my old hacked together materials will still work when I open them again... ugh.

    Thanks everyone!!!
    Hey dr_v ... hope you get a chance to do a bit of gaming in the near future!
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  10. #180
    I've been getting ready for running a castles and crusades game online like I do with 5e... But I've noticed we can't drag and drop stuff like classes and race. Will this be changing? I think if the ruleset was setup to drag and drap like the 5e ruleset it would run better. thanks!

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