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June 22nd, 2019, 04:02 #171
Ruleset
- Increased default width of Story pages by 100px.
If I recall, any Story pages you've already opened will be saved to whatever their size/position was when you closed them? So this should only affect newly opened Story pages.
If you'd prefer to reset all window status, close Fantasy Grounds, open the campaign folder and delete the windowstate.xml file. Upon opening Fantasy Grounds again, all window sizes and positions will be defaulted.
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August 14th, 2019, 04:32 #172
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More updates pushed to test today.
- New effect: Unconscious (-10 to AC)
- New effect: Bleeding (-1 HP every round)
- New effect: Dead
- New status icon for "Dead"
- Optionally (defaulted on) auto-apply Unconscious / Bleeding / Dead at appropriate hit point levels
- Better handling of "Heal" damage type
And previously released (but I don't think it was ever announced): BtH for character type NPCs fixed when adding to CT.Last edited by Andraax; August 14th, 2019 at 04:35.
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August 15th, 2019, 18:28 #173
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Just requested another update to test:
- Add optional blood splat icon for Dead tokens.
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August 16th, 2019, 17:24 #174
Just poking my head in the door to say "Hi". The last few years have been pretty hard, and I've gotten no gaming done whatsoever. Hopefully that will change at least a little soon. In any case, so glad to see all the familiar names and folks taking the C&C ruleset to the next level! I can't imagine how much of my old hacked together materials will still work when I open them again... ugh.
Thanks everyone!!!"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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August 16th, 2019, 17:35 #175
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- Jun 2013
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- Isanti, MN
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Hey guy, can you update your signature? I don't want to confuse people on where to report bugs / request features for the C&C ruleset....
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August 17th, 2019, 02:28 #176
MoreCore - Generic Ruleset
--- Projects ---
Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con
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August 17th, 2019, 08:26 #177"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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August 18th, 2019, 05:08 #178
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- Jun 2013
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- Isanti, MN
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OK, made a few more changes to the ruleset and an update to the player's handbook.
Ruleset:
- Added standard modifiers for Paralyzed, Blinded, Dazed.
Player's Handbook:
- Updated the standard Effects and Modifiers.
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August 19th, 2019, 01:03 #179DMing since 1979. Ultimate License holder.
Currently GMing:
* Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Monday)
* Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
* 2e Greyhawk (Wednesday)
Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).
There/Their/They're are all different words and do not mean the same thing.
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October 12th, 2019, 15:00 #180
I've been getting ready for running a castles and crusades game online like I do with 5e... But I've noticed we can't drag and drop stuff like classes and race. Will this be changing? I think if the ruleset was setup to drag and drap like the 5e ruleset it would run better. thanks!
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