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January 14th, 2024, 21:59 #971
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January 16th, 2024, 15:43 #972
I'll see if I can address the graphical hitch but wont be until first of February. Day job project is finishing up. I did receive a update from dev to correct for some issues with interactions with his extension as well that will be applied to live then also.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 18th, 2024, 00:59 #973
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January 29th, 2024, 17:35 #974
Returned from my day job travel and looked at this last night for a while. I tried a few things and was unable to get this resolved how I want. It's looking like I'll have to override a piece of this I REALLY don't want to because I dont want to have to revisits this anytime JPG or someone else updates 5e. Previously I could attach the subwindow to the text but now they drop that to bottom of the window. Doing the same thing overlays both of them (as has been reported).
Not sure what I'm going to do yet.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 7th, 2024, 04:44 #975
- Join Date
- Jun 2017
- Posts
- 161
When I open or move windows that would have Advanced Effects programming, it gives me these errors (or ones equivalent based on the type of window. The Advanced Effects section is also no longer visible and can't be edited. I think these issues only popped up as of the update earlier today.
Screenshot 2024-03-06 204413.png
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March 7th, 2024, 06:17 #976---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 7th, 2024, 21:47 #977
- Join Date
- Jun 2017
- Posts
- 161
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March 7th, 2024, 23:33 #978
I've got a version on TEST channel for review that should resolve the immediate issues. I will probably push it out to live in the next day or so. If you have time please check it works as expected.
I tested race/items and npcs. That will be where my scope is moving forward on this update.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 8th, 2024, 04:44 #979
If this helps any, here is my console errors for AE
[3/7/2024 5:03:58 PM] [WARNING] windowclass: Window class (feat_main) defined with merge attribute, but asset name does not match existing asset. [AdvancedEffects] [advanced_effects.xml]
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March 8th, 2024, 05:41 #980---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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