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  1. #951
    Quote Originally Posted by Ratoncillo View Post
    Hi.

    The Advance Effects extension interferes with Kit'N'Kaboodle (cannot edit details) and Equipped Effects (duplicate NPC text).
    This should have been fixed with the last update today, did you check that?
    -MrDDT
    Discord @mrddt

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  2. #952
    Quote Originally Posted by MrDDT View Post
    This should have been fixed with the last update today, did you check that?
    Yes, checked and it's fixed now. Thanks!
    G.

  3. #953
    Hi, I have a question when applying Advanced Effects. Is there a way to make an effect on one PC/NPC automatically target another PC/NPC? For instance, I want a group of NPCs (let's call Minions) to share initiative turn with another NPC (let's call Big Bad). I'm using Temporal Fixation which provides the effect SHARETURN. I can place the effect on the Minions. When I add them to the combat tracker; it'd be nice to automatically target Big Bad. Plus, companion NPCs may want to target a PC and vice versa.

  4. #954
    If I'm following what you want, it's not automatic (SHARETURN doesn't know WHO's turn they share, right?). But, you can certainly instruct it. When you add the SHARETURN to an actor in the CT, look to the right end of the effect line, and you'll see a small targeting icon. Use your mouse to LEFT-MOUSE (HOLD) and it works like the targeting function for targeting someone they're going to attack, only it's for this specific effect. So, we drop the target icon on BBEG (or whomever they share turns with). You'll see the target's name appear under the effect line (revealing whose turn they share).

  5. #955
    Thanks for the follow up. I'm trying to save the step of having to target each SHARETURN. Is there not a way to automatically target within Advanced Effects to save me that step? Makes sense that it doesn't know the targets when added to CT, but wondering if there was a trick such as referencing an NPC by name.

  6. #956
    Quote Originally Posted by Gilafron View Post
    Thanks for the follow up. I'm trying to save the step of having to target each SHARETURN. Is there not a way to automatically target within Advanced Effects to save me that step? Makes sense that it doesn't know the targets when added to CT, but wondering if there was a trick such as referencing an NPC by name.
    No there isn’t.
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    https://fgapp.idea.informer.com/
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    Vote For Idea to Disable Dice Animations

  7. #957
    Hello, Just trying to confirm something. I am getting the following warning from the Console log. It is mentioned at about page 86 of this thread, but I didn't see a definitive answer. [WARNING] windowclass: Window class (feat_main) defined with merge attribute, but asset name does not match existing asset. [AdvancedEffects] [advanced_effects.xml]

    Is there a "fix" for this? Or is it something that doesn't affect anything in game and I can just ignore? Thanks!

  8. #958
    Quote Originally Posted by dwg1996 View Post
    Hello, Just trying to confirm something. I am getting the following warning from the Console log. It is mentioned at about page 86 of this thread, but I didn't see a definitive answer. [WARNING] windowclass: Window class (feat_main) defined with merge attribute, but asset name does not match existing asset. [AdvancedEffects] [advanced_effects.xml]

    Is there a "fix" for this? Or is it something that doesn't affect anything in game and I can just ignore? Thanks!
    It's an interaction between two extensions to have more synergy. Advanced Effects and I'm not sure of the other one. If the other one isn't loaded, it reports a warning. It is harmless

  9. #959
    Quote Originally Posted by rhagelstrom View Post
    It's an interaction between two extensions to have more synergy. Advanced Effects and I'm not sure of the other one. If the other one isn't loaded, it reports a warning. It is harmless
    Thanks. I'll play around a bit more to see if i can figure out which extension may not be loaded and if I can't figure it out, I'll ignore!

  10. #960
    I'm having an issue with an item saying it is adding/removing an effect to a PC when equipped/unequipped by message in the chatbox, but not actually adding/removing the effect in the CT. I transfer the item to a different PC and it works correctly...

    The effect is: "IF: ATK(ranged, weapon); DMG: 1d8; IFT: TYPE(giant); DMG: 1d8"

    Chat messages:

    "Advanced Effect ['Dwarven Thrower;IF: ATK(ranged, weapon); DMG: 1d8; IFT: TYPE(giant); DMG: 1d8'] -> [to Kvothe DarkAnchor] [by Dwarven Thrower]"
    "Advanced Effect ['IF: ATK(ranged, weapon); DMG: 1d8; IFT: TYPE(giant); DMG: 1d8'] removed [from Kvothe DarkAnchor] [by Dwarven Thrower]"

    I don't think that should matter as it works on other PCs...

    Advanced Effects is the only extension loaded, but I do usually run with many extensions.

    Any idea what might be causing that?

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