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December 9th, 2020, 00:58 #451---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 9th, 2020, 01:07 #452
- Join Date
- Jul 2020
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Versatile weapons are ones that can have a different damage dice based on if you are using it with one or two hands. A warhammer does either a D8 or D10 damage if it is used with one or two hands, respectively. Before the update, you had to create and maintain two different attack actions for the versatile weapon; one for each damage dice. Now FGU has native support for any weapon with the versatile property such that if you switch between the one or two handed options, it switches the damage dice automatically. If I have advanced effects loaded, if I switch between what hand(s) are holding the weapon the damage dice doesn't change. If I don't load it, then the damage dice will automatically change when I swap between how the weapon is held. I would load images to help describe what I am saying, but I don't know how on these forums . It is a small quality of life issue. It is not like it breaks FGU or your extension. I just wanted to point it out.
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December 9th, 2020, 05:49 #453
JUst talked with Rob, he said they had trouble with Advanced Effects too... It is interfering in the latest update where they added Weapon Versatility ... for whatever reason AE is interfering with versatile and light weapons, it can't recognize either and so the weapon handling will not switch to versatile damage on weapons or take off bonus str/dex modifier on off hand weapons ...
Just thought you should know.
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December 9th, 2020, 07:02 #454---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 9th, 2020, 17:18 #455
I think this fixes the issue with the new versatile weapons in 5e. If someone more familiar with 5e could confirm (see attached) I'd be grateful.
This is version 4.7. If it passes I'll remove from this post and update the first post download link.
(removed download link and moved to release post)Last edited by celestian; December 9th, 2020 at 20:13.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 9th, 2020, 17:38 #456
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- Jul 2020
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- Michigan, USA
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- 138
Awesome! I will give it a shot tonight once I am done with work.
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December 9th, 2020, 18:43 #457
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,564
@celestian,
Just pushed a couple updates for next week into the Test channel that affect ActorManager2 and CharWeaponManager global scripts. Not sure if they'll affect your extension.
Regards,
JPG
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December 9th, 2020, 18:51 #458For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 9th, 2020, 20:12 #459
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It is working now for me too.
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December 9th, 2020, 20:15 #460
Update 4.7: Fix: Various tweaks for 5E 3.3.12 changes (versatile weapons)
(see first post)---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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