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November 16th, 2017, 19:31 #31---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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November 16th, 2017, 22:05 #32
Last edited by Willot; November 16th, 2017 at 22:14.
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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November 16th, 2017, 22:53 #33---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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November 20th, 2017, 06:05 #34
was given the following once i had an item be equipped:
Script Error: [string "scripts/manager_token2.lua"]:391: attempt to index field 'original' (a nil value)
Script Error: [string "scripts/manager_token2.lua"]:391: attempt to index field 'original' (a nil value)
Script Error: [string "scripts/manager_token2.lua"]:391: attempt to index field 'original' (a nil value)
Script Error: [string "scripts/manager_token2.lua"]:391: attempt to index field 'original' (a nil value)
Script Error: [string "scripts/manager_token2.lua"]:391: attempt to index field 'original' (a nil value)
Script Error: [string "scripts/manager_token2.lua"]:391: attempt to index field 'original' (a nil value)
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November 20th, 2017, 06:25 #35
Are you using any other extensions? If so try turning those off until you don’t get any errors.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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November 20th, 2017, 06:49 #36
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November 23rd, 2017, 00:51 #37
- Join Date
- Sep 2016
- Posts
- 45
Hi!
What would be the step by step process to create a potion of healing for example?
I've tried but I can't apply the healing effect...
Many thanks
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November 23rd, 2017, 01:18 #38
Potion of healing isn't an effect, it's an onuse sorta thing. You'd add a power that applies the +heal depending on the type. Not something this extension would be useful for.
It would be good if the 5E ruleset had those powers already on the items so when you gained them they would be automatically added to your power list but right now I don't think it does that. There might be some "wording" you can put in the description that will make it do that.
I added the ability to add powers in my ruleset to items so it adds/removes the powers when gained/lost....but the 5e one I'm not sure how to do it with.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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November 24th, 2017, 01:55 #39
Celestian ... most excellent extension ... but can I make ONE FEATURE request to make this even better? Can you make it so that a PLAYER is able to add effects to their own weapons and what not? Why? I just think a GM's life is already quite busy and when a players item receives some mystical property, i would SO MUCH RATHER they add the effect onto their item. Hence my request to add a feature to your MOST EXCELLENT extension!
With my very limited coding experience points ... I be thinking the fix is in "advanced_effects.xml" but i'm not clear on where permissions, or how permissions are set to make modifications therein. So if you are busy and a developer is reading this ... any guidance would be greatly appreciated!
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November 24th, 2017, 02:27 #40
That is a pretty simple change. The main reason I did not allow them to edit was so players could not see effects. If I give them the ability to edit they will see effects. So, DMs that have ID'd and non ID'd items the players could see/edit the effects regardless.
I might could see if I can have it so if the item is not ID'd they couldn't see/edit but that's going to be a little more work.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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