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August 29th, 2020, 20:12 #371
Ok after two days of reading post, watching videos, and allot of trial and error I am throwing into the towel and asking the experts of Fantasy Grounds. Please help this poor wretched an apparently inept computer using fool. Any help appreciated.
So I am trying to alter the Sun Sword in Curse of Strahd a bit. I want the weapon to still be a +3 and deal radiant damage. I want the damage to be 4d10 (plus the 3). However I only want it to effect creatures of Evil Alignment. I want the weapon to do 0 damage to non evil targets.
If I posted all the different things I have tried I would fill a page so I will just say that I am not sure how to go about accomplishing this. Thank you guys in advance.
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August 29th, 2020, 20:52 #372
- Join Date
- Jul 2014
- Posts
- 129
I believe you could do it like this:
First, set the base Sun Sword bonus and damage to 0 on its item card. This way by default it does 0 damage. Then add the following effect code to the Sun Sword item card. (And be sure to equip it.)
IFT: ALIGN (evil); ATK: 3; DMG: 4d10+3 radiant
In a quick test, this does 0 damage to non-evil targets (you can drag/apply the damage blood drop, but it deals 0) but will be +3 to hit and deal 4d10+3 radiant to evil targets.
If the PC has some other kind of buff that gives them a damage buff, like DMG: 5 or something, then unfortunately it will still cause the sword to deal this 5 dmg even against non-evil targets. I'm not sure how to nullify that. Hopefully someone else knows a way because that would be a neat bit of effect syntax to know!Last edited by Rades; August 29th, 2020 at 21:09.
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August 30th, 2020, 00:24 #373
- Join Date
- May 2017
- Posts
- 16
Need help im trying to have this weapon do x4 for its critical but its not working.
https://puu.sh/GndJi/347dbe3e6f.png
https://puu.sh/GndMD/381308a7b8.png
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August 30th, 2020, 04:47 #374
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August 30th, 2020, 05:25 #375
- Join Date
- May 2017
- Posts
- 16
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August 30th, 2020, 07:23 #376---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 30th, 2020, 11:51 #377
- Join Date
- May 2017
- Posts
- 16
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August 30th, 2020, 14:15 #378
- Join Date
- Mar 2019
- Location
- Sweden
- Posts
- 83
I need help coding a swords effects. The PC can choose to apply a bonus of +2 to an attack, but the sword will then apply a penalty of -2 on the next attack.
How would you code this?
I do use Kent's onturn and onsave extensions?
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August 30th, 2020, 17:52 #379
- Join Date
- Jun 2020
- Posts
- 32
Thank you very much for this extension. It has been very helpful.
I have had a problem trying to create an ability on a weapon (Mace called Echo) that does d6 thunder damage.
That part I can do on the weapon or as an effect on the person.
What I would like to do is get the weapon to roll again the d6 if it is a 6.
I know the syntax works for /die d6! but I can't get the effect to work in play.
DMG: d6!, thunder
I am using unity and I am not sure that even if the dice roll is legit but just can't be used as part of weapon damage.
Up until now, I just copy/paste the /die d6! in the chat window and then manually edit the damage on the target creature.
Any thoughts?
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August 30th, 2020, 17:55 #380
There is no effect that you can create which will re-roll any kind of dice number. Unity has an enhanced dice roller but it's all done via dice strings typed into chat. Nothing like that has been incorporated into the rulesets.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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