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  1. #371
    Ok after two days of reading post, watching videos, and allot of trial and error I am throwing into the towel and asking the experts of Fantasy Grounds. Please help this poor wretched an apparently inept computer using fool. Any help appreciated.

    So I am trying to alter the Sun Sword in Curse of Strahd a bit. I want the weapon to still be a +3 and deal radiant damage. I want the damage to be 4d10 (plus the 3). However I only want it to effect creatures of Evil Alignment. I want the weapon to do 0 damage to non evil targets.

    If I posted all the different things I have tried I would fill a page so I will just say that I am not sure how to go about accomplishing this. Thank you guys in advance.

  2. #372
    Quote Originally Posted by Justanevildm View Post
    Ok after two days of reading post, watching videos, and allot of trial and error I am throwing into the towel and asking the experts of Fantasy Grounds. Please help this poor wretched an apparently inept computer using fool. Any help appreciated.

    So I am trying to alter the Sun Sword in Curse of Strahd a bit. I want the weapon to still be a +3 and deal radiant damage. I want the damage to be 4d10 (plus the 3). However I only want it to effect creatures of Evil Alignment. I want the weapon to do 0 damage to non evil targets.

    If I posted all the different things I have tried I would fill a page so I will just say that I am not sure how to go about accomplishing this. Thank you guys in advance.
    I believe you could do it like this:

    First, set the base Sun Sword bonus and damage to 0 on its item card. This way by default it does 0 damage. Then add the following effect code to the Sun Sword item card. (And be sure to equip it.)
    IFT: ALIGN (evil); ATK: 3; DMG: 4d10+3 radiant
    You also have to clear the Sun Sword's damage information on the PC's Actions tab. Clear the default d8, set "Stat" to blank instead of "Base" (otherwise it will still add the PC's Str/Dex modifier against non-evil targets), and finally set the Bonus to blank.

    In a quick test, this does 0 damage to non-evil targets (you can drag/apply the damage blood drop, but it deals 0) but will be +3 to hit and deal 4d10+3 radiant to evil targets.

    If the PC has some other kind of buff that gives them a damage buff, like DMG: 5 or something, then unfortunately it will still cause the sword to deal this 5 dmg even against non-evil targets. I'm not sure how to nullify that. Hopefully someone else knows a way because that would be a neat bit of effect syntax to know!
    Last edited by Rades; August 29th, 2020 at 21:09.

  3. #373
    Need help im trying to have this weapon do x4 for its critical but its not working.

    https://puu.sh/GndJi/347dbe3e6f.png

    https://puu.sh/GndMD/381308a7b8.png

  4. #374
    Quote Originally Posted by HeavyDeception View Post
    Need help im trying to have this weapon do x4 for its critical but its not working.

    https://puu.sh/GndJi/347dbe3e6f.png

    https://puu.sh/GndMD/381308a7b8.png
    The Syntax should be.

    DMG: 2d12, critical; DMG: 2d4, critical

    ^^^^ that will aad the above damage "ON TOP" of the normal critical damage that the weapon rolls.

    Just tested in Unity and it works great.
    Last edited by bwatford; August 30th, 2020 at 04:53.

  5. #375
    Quote Originally Posted by bwatford View Post
    The Syntax should be.

    DMG: 2d12, critical; DMG: 2d4, critical

    ^^^^ that will aad the above damage "ON TOP" of the normal critical damage that the weapon rolls.

    Just tested in Unity and it works great.
    If you look at the ext it will only apply it to the weapons alone if done right is that not correct?
    Also I have the Correct Syntax if you looked at the Images is the same as you posted and its still not working.
    And im using FGC not unity.

  6. #376
    Quote Originally Posted by HeavyDeception View Post
    Need help im trying to have this weapon do x4 for its critical but its not working.

    https://puu.sh/GndJi/347dbe3e6f.png

    https://puu.sh/GndMD/381308a7b8.png
    Does the effect show on the PC in the CT?
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  7. #377
    Quote Originally Posted by celestian View Post
    Does the effect show on the PC in the CT?
    No this was added to his weapon and dose not show on the ct.

  8. #378
    I need help coding a swords effects. The PC can choose to apply a bonus of +2 to an attack, but the sword will then apply a penalty of -2 on the next attack.

    How would you code this?

    I do use Kent's onturn and onsave extensions?

  9. #379
    Thank you very much for this extension. It has been very helpful.
    I have had a problem trying to create an ability on a weapon (Mace called Echo) that does d6 thunder damage.
    That part I can do on the weapon or as an effect on the person.
    What I would like to do is get the weapon to roll again the d6 if it is a 6.
    I know the syntax works for /die d6! but I can't get the effect to work in play.
    DMG: d6!, thunder

    I am using unity and I am not sure that even if the dice roll is legit but just can't be used as part of weapon damage.

    Up until now, I just copy/paste the /die d6! in the chat window and then manually edit the damage on the target creature.

    Any thoughts?

  10. #380
    Zacchaeus's Avatar
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    There is no effect that you can create which will re-roll any kind of dice number. Unity has an enhanced dice roller but it's all done via dice strings typed into chat. Nothing like that has been incorporated into the rulesets.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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