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May 21st, 2019, 18:14 #211---
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May 21st, 2019, 18:34 #212
Correct. This is the way IFT has always worked for attacks - in most rulesets, not just 5E. As Moon Wizard mentions, it's due to the possibility of re-using the attack against another target (or having multiple targets), where the effects may apply, or not. Hence the original roll total is not modified, but the attack value against a matching creature type is modified.
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May 21st, 2019, 20:42 #213If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 1st, 2019, 12:19 #214
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Need help: i would like to make effect to rapier of lifestealing (3d6 necrotic on critical roll)? wrote "DMG:3D6 necrotic,critical" doesnt appear to be working.
Sorry, am terribly new to this and just getting a hang of thisLast edited by Larus; June 1st, 2019 at 12:25.
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June 1st, 2019, 17:34 #215---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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June 1st, 2019, 22:12 #216
The effect you are looking for is DMG: 3d6, necrotic, critical. It's a lower case 'd' rather than an upper case one. I've also tested critical, necrotic and necrotic, critical and it still works the same way - at least it does when not using the extension (I didn't test on the extension).
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 1st, 2019, 23:41 #217
If you want actual "life steal" I would set up a spell on the actions tab with the above code. That keeps it separate from the other damage so the dm can control-drag it from chat to the PCs wounds to heal the PC, if that's what you actually want to do.
edit: BTW, this extension is AWESOME.
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June 2nd, 2019, 01:16 #218---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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June 3rd, 2019, 18:34 #219
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Thank you all oh so much, it worked like a charm. Added with this extention, cause i dunno where to add otherwise. But it works which is good!
If you want actual "life steal" I would set up a spell on the actions tab with the above code. That keeps it separate from the other damage so the dm can control-drag it from chat to the PCs wounds to heal the PC, if that's what you actually want to do.
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June 3rd, 2019, 19:56 #220
No, it would be a damage spell, DMG:3d6,necrotic applied to the target that you would use manually when you crit. Don't put anything on the weapon itself. When you roll it, the DM would have to control-drag it (control makes it negative)from the chat window to the players wound (or temp) box so that the damage the creature takes and the "life steal"(heal) the PC receives are the same. I don't know of any other way to make the same roll apply to two different actions/effects, which is what I believe you are trying to do here.
Also, I cant figure out how to make a weapon heal[self] on a crit. Don't know if it can be done.
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