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June 19th, 2022, 18:21 #761
- Join Date
- Mar 2022
- Posts
- 16
Using version 5.8 almost everything seems to be working as intended!
Testing with only this extension enabled, Feats, Class Features and Racial Traits are correctly being added to the character's advanced effects and their active effects in the combat tracker. However, this only occurs if the character is indeed added into the combat tracker.
If the character is absent from the combat tracker and a Feat, Class Feature or Racial Trait is added to the character sheet the effect will not be added to their advanced effects even if you later add them to the combat tracker.
I've also tested this extension with several other extensions enabled and did not notice any conflicting issues thus far.
Thanks for the quick update and hope this helps again!
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June 19th, 2022, 20:37 #762
- Join Date
- Mar 2020
- Posts
- 205
What's going to happen with the new version of Advanced Effects?
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June 20th, 2022, 18:11 #763My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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June 23rd, 2022, 05:32 #764---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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June 23rd, 2022, 07:19 #765
- Join Date
- Mar 2022
- Posts
- 16
No worries! Your hard work is very much appreciated! And thanks again for the quick update!
From what I've noticed in 5.9 so far, everything seems to be working as intended now, really looking forward to using this in the LIVE build of the game!
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June 23rd, 2022, 15:25 #766---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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July 2nd, 2022, 15:39 #767
- Join Date
- Mar 2019
- Posts
- 19
I just had an Error pop up when trying to add an NPC to the combat tracker. After going into my test campaign and checking each extension individually I determined that it was the Automatic Effects extension. My test campaign for troubleshooting is 5e in the TEST channel and the extension version for this extension is 5.9. The error is this. Script execution error: [string "script/manager_effect_adnd.lua"]:352: attempt to call field 'addNPC' (a nil value).
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July 2nd, 2022, 20:18 #768
Oh yeah, the changes to TEST earlier this week would likely cause problems. Probably fairly easy to migrate to the new CombatRecordManager-based functionality, which is a pretty slick improvement imo.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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July 11th, 2022, 20:26 #769
- Join Date
- Sep 2017
- Posts
- 20
I'm trying to build a Survivor like ability into a weapon attack. It should read like this...
IF:Bloodied;REGEN:5
With the Action Only checked on. Am I doing something wrong or maybe these syntax options are not supported by this feature?
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July 11th, 2022, 20:33 #770
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