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March 24th, 2021, 19:57 #561
- Join Date
- Mar 2020
- Posts
- 3
Fantastic, downloaded the newer version, and it works perfectly
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March 24th, 2021, 20:37 #562
For future reference, here is how to find out when the post was last updated.
Screenshot 2021-03-24 153706.pngbmos' extensions
he/them
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April 1st, 2021, 03:49 #563
- Join Date
- Nov 2006
- Posts
- 14
I am getting the same ActorManager2 errors mentioned downthread. I used the link in post #1 but it only gave me version 4.2 not 4.9. And I am still getiing the errors the moment I click on the actions tab on a character sheet. Any thoughts as to why?
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April 1st, 2021, 05:13 #564
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April 1st, 2021, 06:54 #565
Do not use the github link unless you are very experienced with extensions and know what you are doing. I often will be working on code and leave the beta's up there. The github is more for other developers to review/pull from. Not to download. "stable", such that it is, will be on the first post.
The extension in the first post is 4.9.
If you show another version you are installing the new one in the wrong place or have a extracted version (in a folder).Last edited by celestian; April 1st, 2021 at 06:57.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 1st, 2021, 12:02 #566bmos' extensions
he/them
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April 10th, 2021, 05:27 #567
- Join Date
- Mar 2020
- Posts
- 494
Rats. I changed a hundred NPCs. I reverted them to the originals, but it appears that their "Effect Features" were not cleared and now the tags I had on the changed creatures are gone. Is there a way to erase "Effect Features" from all NPCs?
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April 10th, 2021, 06:47 #568---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 19th, 2021, 01:17 #569
- Join Date
- Jun 2018
- Location
- Florida, USA
- Posts
- 21
Hello, I am using this for unique weapons in my game. I set up a weapon that deals additional damage if it is a fiend or undead using [IFT: TYPE(fiend, undead); 1d4 radiant] works like a charm, but when the PC uses another weapon, it still applies the additional damage. Item.PNG
Did I type something wrong where it would assume this was a global/universal effect vs. an item effect
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April 19th, 2021, 01:23 #570
i think you will need to unequip the special weapon?
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