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April 2nd, 2020, 20:28 #311---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 2nd, 2020, 21:26 #312
All good in FGU as well my man!
Edit: Wait... it shows in the chat window but nit in the effects list anymore.. wth.
Edit 2: If my ring has just one effect, e.g. [AC: 1] it works. If I put [SAVE: 1] as well no effects show up.
Edit 3: Probably a conflict with the 5e enhancer.Last edited by 4wire; April 2nd, 2020 at 21:38.
5E DM, Player, FG conversions, learning LUA, engineer, geek, Ultimate License, Unity Supporter.
DMs Guild Creator
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April 2nd, 2020, 21:46 #313
It works in my local tests in FGC. I can't speak to FGU (not testing there). You can check that it's working if you toggle the item identified as well. It'll change the effect from VIS to GM if the item is not identified and back when you toggle it off.
And if you have other extensions that do anything in the CT or effects it is quite possible it's messing about with the behavior of this one. Try disabling them all except this one to verify.Last edited by celestian; April 3rd, 2020 at 00:26.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 2nd, 2020, 23:18 #3145E DM, Player, FG conversions, learning LUA, engineer, geek, Ultimate License, Unity Supporter.
DMs Guild Creator
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April 3rd, 2020, 10:04 #315
- Join Date
- Mar 2020
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- 132
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April 4th, 2020, 21:26 #316
- Join Date
- Jun 2019
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- 18
Just skimmed through the thread and didn't see it mentioned but I was hoping to add the Giant Slayer Greataxe effects for a player. The damage is the easy part:
IFT: TYPE (giant); DMG: 2d6 slashing (Action Only option checked)
The other effect assigned the to the weapon forces a giant to make a DC 15 STR check. If they fail they go "prone". Is it possible to add this effect via the mod? Thanks for all the work you do, this really should be added to the core application as it helps automate so much of the tedium.
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April 4th, 2020, 21:41 #317---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 5th, 2020, 00:09 #318
- Join Date
- Jun 2015
- Location
- Brisbane Australia
- Posts
- 162
Its not a save, its a check. I don't recall it being possible to make checks, I hope there is and you can tell me as I need it for grapples. As an extra wish, an IF(check/save failed, do this) type code would be awesome.
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April 14th, 2020, 02:31 #319
- Join Date
- Apr 2020
- Posts
- 88
Is this working for other people in FGU? I don't seem to be getting this section automatically put onto a PC sheet.
EDIT: I found it sorry but it is not letting me save what I put in.Last edited by avitale34; April 14th, 2020 at 02:38.
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April 14th, 2020, 15:47 #3205E DM, Player, FG conversions, learning LUA, engineer, geek, Ultimate License, Unity Supporter.
DMs Guild Creator
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