Thread: NPC Engineer
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May 8th, 2018, 17:46 #211
If you created this module in FG and exported to a module, then this will be the issue, as the FG spell lookup needs to find the spell name in the XML tag name (e.g. <dancinglights>), whereas exporting from FG uses the normal FG XML tag naming of <id-00001>, <id-00002>, etc..
The spell lookup in FG looks for reference.spelldata.<sanitized-spell-name>@* - i.e. a specific data structure within the XML of all open modules:
Code:<reference> <spelldata> <spellname made XML legal>
Last edited by Trenloe; May 8th, 2018 at 19:10.
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May 8th, 2018, 19:07 #212
That's good to know for Spell Engineer's output, Trenloe - thank you for that. In sanitising, am I right in thinking Dancing Lights would become dancinglights?
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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May 8th, 2018, 19:11 #213Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 8th, 2018, 21:32 #214
Supreme Deity
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Maasq,
Also, take a look at scripts/manager_campaigndata2.lua in the 5E ruleset. It contains the "sanitize" function which is used to convert a spell name into a valid XML tag lookup. It's the same logic that's used for internal tools to build 5E module spell lists.
Regards,
JPG
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May 8th, 2018, 21:52 #215
Oooh, I will do. I wrote my own but it'd be worth checking it against yours. Cheers!
Engineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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May 9th, 2018, 01:42 #216
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May 9th, 2018, 14:41 #217
One thing I noticed, Andy, is that you've got a lot of extensions running. I'd suggest turning them all off one time to see if one of them might be interfering with your spell lookup functionality. I've had extensions cause problems before.
Edit: Nevermind, I see that Trenloe got it sorted out already.Last edited by epithet; May 9th, 2018 at 14:47.
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June 14th, 2018, 03:03 #218
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Hi all! This tool looks pretty damn spiffy. I hope this is an okay place to ask questions; if I should ask this elsewhere (like the GitHub issues page), please let me know! I'm trying to install it on my Win10 box, but am getting the following error:
53035910dce4bf746cfa8956a08ee523.png
This is after uninstalling because Avira had some weird issue with it and quarantined NPC Engineer for "HEUR/APC (Cloud)" reasons. Has anyone seen anything like the above issues?
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June 14th, 2018, 03:27 #219
Try launching the installer by right clicking and selecting "run as administrator."
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June 14th, 2018, 03:29 #220
Hi irrsprite, welcome to FG.
I’m guessing but it looks like a permissions issue. Possibly you don’t have full read/write permission to the folder that the program is saving to. Also if whatever Avira is interfered with the program it may be that is still an issue even if you uninstalled it.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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