Thread: Combat Tracker Initiative
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October 13th, 2017, 08:55 #11
It is not however a bug. t is working as intended...
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October 13th, 2017, 08:59 #12
- Join Date
- Feb 2016
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- 547
Therein lies the problem. It's also why I put the word bug in quotes meaning that is a bug only on the user side and not on the programmer side.
Or you could put it this way: It is a bug in that there's missing info on how to use that feature. At least, there's nothing I can find, even in the wiki.
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October 13th, 2017, 09:20 #13
It is in the User Guide - its about 150 pages worth Have a look in the Combat Tracker section - probably under GM View.
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October 13th, 2017, 09:28 #14
Final bullet point and sub bullet points in this Wiki article on the Combat Tracker
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 13th, 2017, 15:37 #15"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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October 13th, 2017, 15:50 #16
- Join Date
- Feb 2016
- Posts
- 547
I know that it was not a bug. That's why I put the word bug in quotes.
I've read through the wiki and never saw that. Or I didn't understand that. The reason I like revealing the creatures on the map is there's an option to make the visibility mask sensitive. There doesn't seem to be that option in the combat tracker.
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October 13th, 2017, 16:10 #17
Tokens that are under the mask will be invisible to players on the map and if the are in a cleared area and move back under the mask they will also disappear for the players. You can then use the 'eye' icon in the CT to hide the token from the players on the CT or leave it on whichever is your preference. The mask sensitivity option is so that the DM can handle an invisible NPC; who might start under the mask but should remain invisible when they move into a non-masked area.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 13th, 2017, 17:00 #18
See "Token Visibility" here: https://www.fantasygrounds.com/wiki/...ens#Visibility Second paragraph. NPC visibility from the combat tracker is by default mask sensitive when made visible.
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