Thread: What's Old is New
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November 23rd, 2019, 13:47 #281
WOIN is the ruleset, but NEW is an Extension, I did it this way so that NOW and OLD could use the same ruleset and only need a new theme/reference books.
This means you can create an extension for a new theme, and override the NEW theme OR just create a new Theme and override the WOIN default theme.
Let me see what I can do in that area, without infringing on any license.Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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November 23rd, 2019, 16:54 #282
- Join Date
- Dec 2015
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- 288
Thanks so much for your efforts, MBM! We just finished the first scenario for WOIN NEW which was fun, and my friend (GM) bought the other scenarios available.
It's too bad about the Dredd license, but as long as the ruleset works with it with minimal edits (which it sounds like it will) I'll manage!
I'd imagine a JD character sheet without any copyrighted assets (logos, etc.) should be doable?Last edited by Magnimost; November 23rd, 2019 at 16:56.
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November 29th, 2019, 16:35 #283
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December 29th, 2019, 11:10 #284
- Join Date
- Nov 2012
- Location
- East Tennessee
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How I feel about the current state of NEW ruleset
Ok, With the beta of FG Unity, I decided to move my previous work on my campaign from Classic to Unity. Two things which I thought surely have been corrected are still not functioning. The problems were present when I purchased NEW and although I mentioned them several times with my alt [Viper007] it seems nothing has been done to correct this. So let me explain as best I can with photos.
This first photo is the Exploits list, I can create a box with the button as almost all FG rulesets do. The second photo shows that I can fill in everything except the Name, and as you will see in the Skills list photo, it shows up in the main listing, but has no Title (as I cannot enter one!)
Exploit List.PNG
Exploit Info Box.PNG
The third photo shows the skill list with the created skill box, but no name! The skill box will not let me enter information into the title or the subject area. The fourth photo shows that it is possible! There is a workaround, but to be honest I shouldn't have to use a workaround, I have been more than patient to see this problem fixed!!
Skill List.PNG
Skill Problem.PNG
Now, I know that problems occur, situations occur, family occurs, a lot of things occur that can prevent problems from being repaired, fixed, or in some way taken care of, but this is ridiculous!!
Since I have seen how people who are upset, mad, perturbed or whatever get from the community, whenever something like this comes up, so let me first explain how I feel!
I bought this ruleset as I was very much interested in creating a new and unseen universe in the WOIN world, with worlds, stars, people, races, etc. What I have seen from the comments in this forum is one of low interest in the ruleset and it's expansion, I really expected much more! No ability to add ships, vehicle list with basically a blank area for information and nothing more. But I expected this to come later, but since Judge Dredd came out that's all I seem to see in the forums!! Is this ruleset about Judge Dredd or NEW?
I guess all I really need to know is, are these problems going to be fixed, is the gameplan to expand or not? Is the situation untenable? Should I just keep my mouth shut and take the loss!
My apology's to anyone who is hurt by these words, but I really expected more from Smiteworks!
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December 29th, 2019, 11:22 #285
- Join Date
- Oct 2016
- Posts
- 49
I have similar problems with WOIN. I had asked the author many times to fix it without any result.
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February 24th, 2020, 17:17 #286
i was thinking of running a Judge Dred game however a few missing features in the rule set still need to be corrected
1. no way to add new careers
2 You can add exploits but you can't name them!Ultimate licence
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February 25th, 2020, 18:35 #287
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- Oct 2016
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March 7th, 2020, 22:42 #288
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- Dec 2019
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WOIN has a feature referred to as, "Hold," which allows you to hold back dice from an attack in order to do extra damage. I've searched through the thread to see if there are any references to this, but have not found any. Do you have a way to implement this?
Also, it seems that if you try to maximize an image/map, there are issues. If you use the NEW extension, you can expand the window, then either restore it to normal size, or expand it to fill the FG desktop. If you try expanding to fill the desktop, the image does not properly layer on top of the rest of the UI, so you will no longer be able to interact with the image/map icons, and will be stuck with a maximized map.
If you do not use the NEW extension, you can expand the window, at which point none of the map icons work any longer. (kinda weird)
I am going to be working on adding all of the OLD stuff from 1.2 to FG with just the WOIN module loaded. If I export all of that, can you use it for the OLD module MBM?
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March 31st, 2020, 19:29 #289
Hi Folks,
Just to let you now, now that VtM has been released and Dan is busily supporting it (with the occasional bit of help), and Traveller has had a major update I'll be returning to WOIN.
There doesn't appear to be a v1.2 for OLD atm, so going to chase that up.
So I'll go through all these and action them in the near future, depending upon how much more insanity I can stand being locked down at home.
I hope the rest of you through this pandemic are fairing well.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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March 31st, 2020, 19:39 #290
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- Dec 2019
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- 6
MBM, I've added in all of the NPC's, swords, basic armor, races, and a few tables from O.L.D. 1.2. Would you like me to export and send you a module to save you some time? I'm quite anxious to get a full O.L.D. 1.2 Module for my campaign. I would have added Exploits, but it seems that the only way to add names for the exploits is through XML... I've considered writing a tool for this, but I haven't had that kind of time. I'm a bit surprised that someone hasn't written a full blow GUI editor for Fantasy Grounds yet. Working with XML is so tedious.
I've been dealing with, "Hold," by having my PC's create extra actions for Hold1 and Hold2. I would very much like to see modifiers for this.
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