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February 9th, 2018, 03:47 #21
Hi Moon Wizard we will have a look at how it was done in RMC.
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March 1st, 2018, 15:48 #22
- Join Date
- Aug 2017
- Location
- Balaguer, Lleida, Spain
- Posts
- 23
@ianmward: I would like to see more automatization implemented.
For example: Using luck: there could be a button for luck, substracting Luck if you wish it (maybe, in a style of using benis in savage wolrds?)
Implement the opitonal rule for the combat order.
Resolve oposite skill rolls.
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March 1st, 2018, 17:59 #23
- Join Date
- Mar 2017
- Location
- Italy
- Posts
- 35
@ianmward: Fully translatable ruleset.
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March 1st, 2018, 21:31 #24
- Join Date
- May 2014
- Location
- Sydney, Australia
- Posts
- 809
Thanks for the ideas Gubben, I’ll add them to the list.
Enhancing the ruleset translation capabilities is being worked on. There are a few issues that I still need to address, but it is getting better...
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March 1st, 2018, 23:08 #25
- Join Date
- Mar 2017
- Location
- Italy
- Posts
- 35
Fantastic!
The ability for PLAYERS to target an enemy even if there's no map (from the combat tracker, instead of dragging and dropping on tokes) would be fantastic. (We use a lot of theater of mind encounters.)
Also, something similar to https://www.fantasygrounds.com/forum...ator-for-Death would be great, particularly for large group encounters.
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March 1st, 2018, 23:25 #26
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