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  1. #21

  2. #22
    @ianmward: I would like to see more automatization implemented.
    For example: Using luck: there could be a button for luck, substracting Luck if you wish it (maybe, in a style of using benis in savage wolrds?)
    Implement the opitonal rule for the combat order.
    Resolve oposite skill rolls.

  3. #23
    @ianmward: Fully translatable ruleset.

  4. #24

    Join Date
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    Thanks for the ideas Gubben, I’ll add them to the list.
    Enhancing the ruleset translation capabilities is being worked on. There are a few issues that I still need to address, but it is getting better...

  5. #25
    Fantastic!
    The ability for PLAYERS to target an enemy even if there's no map (from the combat tracker, instead of dragging and dropping on tokes) would be fantastic. (We use a lot of theater of mind encounters.)

    Also, something similar to https://www.fantasygrounds.com/forum...ator-for-Death would be great, particularly for large group encounters.

  6. #26
    damned's Avatar
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    Quote Originally Posted by alessandro View Post
    Fantastic!
    The ability for PLAYERS to target an enemy even if there's no map (from the combat tracker, instead of dragging and dropping on tokes) would be fantastic. (We use a lot of theater of mind encounters.)
    This is CoreRPG that was affected in 3.3.4

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