Thread: 5e Bug Reports (Part 3)
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May 19th, 2018, 07:39 #441
Mordenkainen's doesn't appear in the Campaign Setup Module Set Load.
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May 19th, 2018, 09:12 #442If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 19th, 2018, 09:12 #443If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 19th, 2018, 09:18 #444If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 19th, 2018, 13:33 #445
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May 19th, 2018, 13:37 #446If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 20th, 2018, 06:24 #447
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I purchased Mordenkainen's Tome of Foes and I noticed 2 things. The first is in the Races menu, the module name next to the race name for the players module is spelled Morfenkainen's. Secondly, when using the race menu, clicking on elf and scrolling down to subrace then links to the subraces in the sword coast adventurer's guide for elves. If I disable the sword coast module it then links to the DMG elf subrace for eladrin. Disabling the DMG then links to the correct subrace window. This doesn't affect anything when making a character when dropping the race onto your character sheet. It only affects trying to manually look up the subrace without going into the reference manual.
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May 20th, 2018, 09:05 #448
Yep, those have been reported a number of times but thanks for taking the time to report and welcome to the community.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 21st, 2018, 00:56 #449
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I recently came across something that seems to be a bug....figured I'd post here to see if it's known.
I am trying to create a two handed action for a two handed weapon to account for the increased bonus damage - 1.5 of standard bonus. If I create a new weapon/action on the Action tab, I can go in and enter the 1.5 multiplier for the stat - but then the damage type (e.g slashing) doesn't carry over to the chat box, it comes across as 'unknown'. The damage is calculated as expected, just not the type, which could be important at times.
If I remove that stat multiplier, the damage type is shown in chat as expected....add it back, goes to 'unknown' again.
Is this expected? Thanks!
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May 21st, 2018, 01:15 #450
Have you posted this in the correct thread? There’s no such thing as a 1.5 bonus in 5e that I am aware of.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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