Thread: 5e Bug Reports (Part 3)
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October 5th, 2017, 04:57 #21
I don't get it. Here's how I see it;
A) If a DM is using unconscious rules for NPC's then having it automatically added as a condition is what you want.
B) If the DM is not using it then the NPC is dead and it doesn't matter what conditions are applied since I'm just going to remove them from the CT anyway.
The only time it's annoying is when the NPC goes to 0 and as the DM you want to reverse it, now you have to remove a condition that is not applicable. Given that to me that happens less than 20% of the time, I'd rather have the condition applied.
So, what am I missing?
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October 5th, 2017, 05:02 #22
You're missing two things...
1) I said I was using sounds, and it's just super annoying to hear the unconscious sounds EVERY TIME (EVERY SINGLE TIME!!!) an NPC drops to zero. It's annoying because it happens a lot and it's the ONLY change lately they've made that affects sounds that way, because sounds ARE awesome.
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October 5th, 2017, 05:05 #23
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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October 5th, 2017, 11:04 #24
I'm guessing but I suspect that the unconscious condition is applied so that checks can be made for any necessary effects that the NPC applied to another actor can be removed when the effect is related to something hat would require a concentration check. I think this is now working as it should and all I can suggest is that you remove the sound effect for a creature falling unconscious if it is annoying you too much. You could tie the sound to 'Dying' which would only trigger it when the creature gets the fatal blow rather than whenever it's turn comes around on the CT (assuming the annoyance is that you leave dead NPCs on the CT rather than remove them - which I know some people do).
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 5th, 2017, 21:12 #25
The Curse of Strahd player module has incorrect information for the Haunted One background's skill proficiencies.
From the FG Module:
Skill Proficiencies: Choose one from among Arcana, Investigation, Religion, and Survival
Skill Proficiencies: Choose two from among Arcana, Investigation, Religion, and Survival
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October 5th, 2017, 23:30 #26
Well spotted. Seems that the character options in that PDF differed from the original book.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 6th, 2017, 05:24 #27
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You might need to look at publication dates. The question is was the pdf published before the book or after? If the pdf came after the book, then the pdf has the correct info, otherwise the book has the correct info.
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October 6th, 2017, 09:00 #28
That's what I was saying, the original book had one skill and that's what the FG module follows. That PDF was published at a later date and not, it would seem, as errata but just as a thing. So it's noted up on my list.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 6th, 2017, 17:58 #29
I'm not sure if this is a bug or not, but most of the adventure modules do not include a Reference Manual section in the library. Only TYP and ToA have it. All of the non-adventure books (PHB, SCAG, etc) have it as well.
FantasyGrounds_2017-10-06_09-57-34.png FantasyGrounds_2017-10-06_09-57-52.pngYou can find my work for D&D 5th Edition on the DMs Guild.
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October 6th, 2017, 19:44 #30"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
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