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June 3rd, 2023, 01:54 #161If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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June 3rd, 2023, 03:21 #162
hiya. so im trying to doe an effect that deals extra dammage to undead. and i assume that "IFT:TYPE(undead);DMG: 1d8 radiant," is reasonably close to the mark, but im not sure why it isnt working yet.
all the best in any case
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June 3rd, 2023, 16:46 #163
- Join Date
- Feb 2017
- Posts
- 591
I just tried: Undead Slayer; IFT: TYPE (undead); DMG: 1d8 radiant which worked. One thing to note is that you need to unequip and then re-equip the item on the Inventory page once you code the item if the item was already equipped. It should then show up in the Combat Tracker once it is equipped.
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June 4th, 2023, 19:35 #164
I would like to ask that the moderators lock this thread. I was totally confused when this popped up. The active thread for the extension is 5E Advanced Effects (items, npcs, characters).
I was really confused for a little bit.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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June 4th, 2023, 22:57 #165
Hi celestian what is it you want checked? Feel free to DM me or catch me on Discord if that is easier.
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June 5th, 2023, 22:53 #166
WARNING!
The active thread for the extension is 5E Advanced Effects (items, npcs, characters).
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