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June 3rd, 2018, 22:47 #141
Hum, I've tried it placing "IFT:TYPE(orc);DMG: 4d3 necrotic,crit" on the PC and it's not triggering for me. I get the double the dice for crit damage on the "Orc" but not for the extra dmg.
I also tried just "DMG: 4d3 necrotic,crit" and still nothing.
I'm trying this w/o modules so I'm sure I'm missing something.---
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June 3rd, 2018, 23:00 #142
It is critical not crit
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June 3rd, 2018, 23:14 #143
Heh, I shoulda tried that.
Okay, so if the user sets the weapon effect using Advanced Effects as "action-only" then it will only work for the weapon the effect is on. So no need to worry about other weapons getting the extra necrotic damage when they critical.
First weapon doesn't have the effect on it, the great sword does.
Thinks for pointing out this feature. I had no idea effects did this
This does get me thinking how simple it would probably be to add something like "HIT:15" and then look for that on ActionDamage and apply that effect so it could be any value.
No time to look at it right now tho.Last edited by celestian; June 3rd, 2018 at 23:21.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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June 3rd, 2018, 23:21 #144
Nice.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 1st, 2018, 20:16 #145
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Would it be possible to have the effect apply to the target of the attack, similar to how spell targeting works?
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December 1st, 2018, 20:56 #146If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 2nd, 2018, 06:47 #147---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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December 3rd, 2018, 01:23 #148
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I mean: would it be possible to have an item that would apply an effect to the target of an attack from that item/weapon? For example, a sword that causes ongoing damage to the target.
Kind of similar to how player spells/powers have 'self' and 'target' as the targeting options (as it currently stands, it's only possible for an item to apply an effect to the wielder of that item).Last edited by xxXEliteXxx; December 3rd, 2018 at 01:25.
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December 3rd, 2018, 01:44 #149---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 3rd, 2018, 01:48 #150
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Yeah, I guess it would be the same, but it would be nice if it could be automated. It can get annoying having to manually apply the effect to your target every time you attack them.
Isn't that a major part of this extension; Not having to manually apply an effect each time you equip/use an item?Last edited by xxXEliteXxx; December 3rd, 2018 at 01:56.
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