DICE PACKS BUNDLE
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  1. #41
    Also, to add, understand this is the oldest ruleset in the catalog. Many of the features of the ruleset will require more of a hands on approach than other more recent rulesets.
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  2. #42
    Stollesson's Avatar
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    Quote Originally Posted by peterb View Post
    Hello,

    The armour points (AP) of a given piece of armour is never automatically deducted from incoming damage. That has to be done manually. So targeting doesn't make much sense in the BRP ruleset.

    Also, if you don't enable the "use hit-locations" option, then there's no space allocated for storing armour information. You have to use the "Notes" text box on the "Notes" tab to keep track of armour data. If you do enable hit-locations, then you'll get an "Armor" tab where you can note what type of armour covers what hit-locations.

    /Peter
    I must say that you a wrong there Peter.
    When you use hit-locations and use targeting the armor is used in calculating damage.

    When you roll your damage the program automatically do a location roll to see where you hit and use the right AP value.

    Armor.JPG
    "Baseball isn't just a game, it's a metaphor for life. We dress alike, we follow the rules, we run in circles, there are winners and losers, and suddenly it,s over." Bizarro

  3. #43

    Join Date
    Mar 2009
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    Lidingö, Sweden, Europe
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    344
    Quote Originally Posted by Stollesson View Post
    I must say that you a wrong there Peter.
    When you use hit-locations and use targeting the armor is used in calculating damage.

    When you roll your damage the program automatically do a location roll to see where you hit and use the right AP value.

    Armor.JPG
    Hmm, you are right. I haven't been using targeting in a long while, because I find it of very little practical use. I actually haven't seen this feature before.

    I tested it and while it's a nice feature, it's still of little use, since you have consider the defenders action and take its effect in consideration before applying damage. The feature only makes sense if the defender fails his defensive action. And as Mac77 points out, the damage is not applied to the target.

    /Peter

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