Page 41 of 43 First ... 313940414243 Last
  1. #401
    Hello Paul. Is there a way for me to set a permanent effect for a specific skill? For example I tried something like
    Persistent; SKILL:10 Tech Use
    for a Combi-tool but it didn't work. Is this possible or not? Thanks for your help in advance.

  2. #402
    I think you set the duration to day 0 on the end of the effect line

  3. #403
    Persistent; SKILL:10 tech use

    the skill name must be in lower case. Target "self" and duration to "0".

  4. #404
    Quote Originally Posted by Paul Pratt View Post
    Persistent; SKILL:10 tech use

    the skill name must be in lower case. Target "self" and duration to "0".
    That works! Thanks!

  5. #405
    Is there anyway to force checks on multiple tokens or give the players the ability to do it to other characters and tokens. Like for Pinning Checks
    Last edited by DarkTerren; February 27th, 2020 at 07:54.

  6. #406
    No, currently there isn't a way to force the checks.

  7. #407
    Hi Paul,

    is it possible, or rather, what do I need to do to add custom dice?

    D10, yes is for all the default game, but sometimes, I feel like other variability is good for players (custom tables etc)

  8. #408
    The regular dice are still available in the ruleset, just accessible via the /die command. If you want them back as draggable objects, the gameelements.xml must be edited to add and re-arrange them properly on the desktop. Tables don't need those on the screen, as the dice is automatically picked based on the amout of rows you have and range of roll for each row.
    The past is a rudder to guide us, not an anchor to hold us back.

  9. #409
    thats great, I'll try to edit the gamelements.xml, players tend to like rolling stuff, gives them something to do sometimes during narration

  10. #410
    Sorry for the repeat questions, but I'm trying to get my game off the ground, do I need to manually input all the effects, as I'm not seeing them anywhere (I get that the rest of the libraries, armour/weapons etc need to be manual because of licensing), I didn't think effects were proprietary?

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (1 members and 1 guests)

  1. Smartash

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Log in

Log in