Page 35 of 37 First ... 253334353637 Last
  1. #341
    Awesome, I'm excited to get my hands on the update!
    Thanks as always Paul

  2. #342
    New .pak posted in the first post of this thread. Updated for FG 3.3.8.

    Finally tracked down and fixed the ID states. Dropping an item onto a character, npc, or horde will respect the ID state set in the Item Library. The GM can toggle the ID state from the character, npc, or horde sheet inventory to update the ID state. This will also work for npc's and horde types in the combat tracker.

    You can also drop new items onto npc's and horde types after they are placed in the combat tracker.

    Any issues, please post them here.

  3. #343
    New .pak posted to fix potential error.

  4. #344
    Missed a change in the CoreRPG image window that would cause the 40k image window to not respond correctly when up sizing the panel. New .pak posted to correct this issue.

  5. #345
    New .pak posted.

    Added new features. NPC's will now have their weapon lists displayed in the CT for use. The list can be filtered. When the CT is cycled it will automatically cycle to next in initiative order and toggle the offense section open. Added ID States for hordes, vehicles, and ships.

    Using the CT weapons filter:

    1. The button to indicate a weapon is to be used for a filtered CT list is located on the Weapon Details Window, upper right corner. CT Filter Unchecked 2.png CT Filter Unchecked 1.png
    2. The CT list will have a check box just below the "yellow" offense icon in the CT. No Filter checkbox will appear for ships. Ships use a full list.
    3. If no weapons are checked for filter use, then all the weapons will be displayed in the CT when the filter checkbox is unchecked.
    4. If all NPC weapons are checked for filter use, then they will be displayed by the CT when the filter checkbox is checked.
    5. If all NPC weapons are unchecked for filter use, and the CT filter box is checked, no weapons will display. Filtered Checked No Wpns.png

    Filtered list to one weapon: CT Filter Checked 1.png
    Last edited by Paul Pratt; August 31st, 2019 at 10:03.

  6. #346
    Ahh this is very exciting! Look forward to testing this tomorrow Paul

  7. #347
    Wow... this update is simply amazing.

    The next feature should be the ability to drop weapon in CT and have it appear in NPCs inventory directly and in the CT weapon list
    The past is a rudder to guide us, not an anchor to hold us back.

  8. #348
    @ Valyar, I added that in for the 3.3.8 update, post #324.
    You can drop weapons onto NPC's PC's, Ships, Hordes and Vehicles in the CT.

  9. #349
    Quote Originally Posted by Paul Pratt View Post
    @ Valyar, I added that in for the 3.3.8 update, post #324.
    You can drop weapons onto NPC's PC's, Ships, Hordes and Vehicles in the CT.
    I tested two use cases:
    1. When I place a NPC into CT and drag and drop item from the Items library on it in CT, the weapon is not added, nothing happens.
    2. If I open the NPC sheet and drag and drop the weapon into the inventory, then indeed it appears in the CT.

    Is use case #1 possible, as it is in Savage Worlds ruleset?
    The past is a rudder to guide us, not an anchor to hold us back.

  10. #350
    It's possible. I guess it would save a button click, and could introduce mis-drops. You could add but not delete. The node would delete, meaning the entire NPC. Not a big deal to add at all.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in