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  1. #291
    Quote Originally Posted by Valyar View Post
    Nothing is wrong. This is community based ruleset and there are no modules with content. It is just that- ruleset. You will have to create your own content, as FFG never licensed anything for VTT purpose.
    That makes sense! Thank you!

  2. #292
    Do the Data Reference sheets have any form of automatisation? As an example: In Dark Heresy v1, Feral Worlders receive a trait that would allow them to add 3 Skills as basic skills for themselves. Is it possible to automate this so that when you would drag the correct Data Reference on top of your character sheet, it would automatically add those skills to the basic skills list?

  3. #293
    Sorry, there is no direct automation for the Data References. Since the material is copyright protected, I didn't create modules. Not knowing how people would use the Data, I didn't add the features.

  4. #294
    Quote Originally Posted by Paul Pratt View Post
    Sorry, there is no direct automation for the Data References. Since the material is copyright protected, I didn't create modules. Not knowing how people would use the Data, I didn't add the features.
    I see! I've gotten around to writing my own modules for personal use, and stumbled upon another question (possible bug?). I've checked your tutorials, the pdf, and this thread, but found nothing.

    Regarding Psychic Powers, i can't get my Healing Ability called Healer to work (Minor Power, Dark Heresy v1). I've included a screenshot that depicts my testing environment: Ren is targetting Ben (12 points Damage, 1 point of critical Damage), and tries to heal him.
    Screenshot.PNG
    The dice rolls, and i get a result. However, it is never applied, and instead it provides me with the following error message:
    "Script Error: [string "scripts/manager_action_damage.lua"]:1447: attempt to call field 'removeEffect' (a nil value)"
    Is this a bug, or am i doing something wrong?

  5. #295
    Good catch Burritobizon!

    It's a bug from an effect I removed years ago! I also need to fix the way it handles crit damage. It should remove crit damage first then wounds second. I will fix this ASAP, and repost a new .pak file.
    Last edited by Paul Pratt; March 20th, 2019 at 03:54.

  6. #296
    New .pak file posted to correct heal damage issue. See first post in this thread for new .pak file.

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