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  1. #731

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    629
    Well, I hoped in here to see what was happening and I am sorry for not being able to post for so long. Some unfortunate events and I was unable to post or work on anything. So many new updates. I someone working on this ruleset? I know the issue with it is the alternate graphics and the fixed sized windows. I was working on new graphics and converting this to work more in line with Core RPG windows.

  2. #732
    @Paul Pratt,

    I did a full review, and migrated a ton of stuff to CoreRPG. I also moved it to the Forge for sharing builds more easily when updating.

    Take a look at the changes in the Forge build; and I can migrate to your account ownership if you still want to maintain.

    Regards,
    JPG

  3. #733

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    629
    I will do that and let you know ASAP.

  4. #734

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    629
    Moon,
    I took a look at the work you did and the changes to CoreRPG. The new layout formatting is really nice. I can take the ruleset back and touch up the graphics to work with the newer layouts. That's where I was headed anyway. Trying to get it less intense to edit as CoreRPG changes.

    Do you happen to know what isn't working or re-implemented? I know I had a host of odd records, Hordes, Ships, Vehicles and a mountain of very specific game options. I have been testing various things and I think it's mainly graphical. I saw a few things on the CT with crit wounds, but not much. That was a mountain of work, thanks for the effort.

    Anyone playing a game currently that has anything other than graphics to report? An old feature not working?

  5. #735
    That's fine with me. If I come across anything to update (which there will be a bit soon), I'll give you a heads up.

    Regards,
    JPG

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