Thread: 40k Multiset Ruleset
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February 3rd, 2020, 16:18 #401
Hello Paul. Is there a way for me to set a permanent effect for a specific skill? For example I tried something like
Code:Persistent; SKILL:10 Tech Use
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February 3rd, 2020, 16:49 #402
- Join Date
- Jan 2020
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- 10
I think you set the duration to day 0 on the end of the effect line
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February 4th, 2020, 02:04 #403
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- Apr 2009
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- Fullerton, CA.
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Persistent; SKILL:10 tech use
the skill name must be in lower case. Target "self" and duration to "0".
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February 6th, 2020, 12:54 #404
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February 27th, 2020, 07:50 #405
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- Aug 2018
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Is there anyway to force checks on multiple tokens or give the players the ability to do it to other characters and tokens. Like for Pinning Checks
Last edited by DarkTerren; February 27th, 2020 at 07:54.
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February 28th, 2020, 02:52 #406
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- Apr 2009
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- Fullerton, CA.
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No, currently there isn't a way to force the checks.
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February 28th, 2020, 07:04 #407
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- Oct 2019
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Hi Paul,
is it possible, or rather, what do I need to do to add custom dice?
D10, yes is for all the default game, but sometimes, I feel like other variability is good for players (custom tables etc)
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February 28th, 2020, 07:10 #408
The regular dice are still available in the ruleset, just accessible via the /die command. If you want them back as draggable objects, the gameelements.xml must be edited to add and re-arrange them properly on the desktop. Tables don't need those on the screen, as the dice is automatically picked based on the amout of rows you have and range of roll for each row.
The past is a rudder to guide us, not an anchor to hold us back.
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February 28th, 2020, 07:12 #409
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thats great, I'll try to edit the gamelements.xml, players tend to like rolling stuff, gives them something to do sometimes during narration
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March 2nd, 2020, 04:19 #410
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- Oct 2019
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- Hong Kong
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Sorry for the repeat questions, but I'm trying to get my game off the ground, do I need to manually input all the effects, as I'm not seeing them anywhere (I get that the rest of the libraries, armour/weapons etc need to be manual because of licensing), I didn't think effects were proprietary?
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