Thread: Tomb of Annihilation Maps
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September 8th, 2017, 11:24 #1
Tomb of Annihilation Maps
Tomb of Annihilation is out, I hear you say. Are there enough maps, I hear you say. There are never enough maps, I say.
So we have Zacchaeus' ToA map module. This module contains some additional maps drawn up for use with Tomb of Annihilation. There are a couple of maps drawn for use with specific encounters in mind - Dinosaur Racing for example - but generally they were drawn up for use with the potentially many random encounters. The maps therefore cover various terrain types, such as ruins, wasteland, rivers, beaches and of course jungles. Each has an FG grid already drawn on it at 50px size.
To use the maps download from the attachment to this post and place the module into your modules folder and then activate it within FG as normal.
The module will be accessible in any CoreRPG based ruleset so they can be used for any other games too.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 8th, 2017, 12:08 #2
Cheers! These are fantastic. I own CC3+ but I don't know how to do THAT! Man. NICE WORK!
Last edited by rob2e; September 8th, 2017 at 12:27.
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September 8th, 2017, 13:05 #3
Awesome! Thanks for having this out so quickly!
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September 8th, 2017, 13:10 #4
Thanks! Very nice of you (as always!)
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September 8th, 2017, 13:25 #5
They look really good! Some nitpicking:
- The map "Camp---Day" has three hyphens in its name, while the others only use one.
- The maps Jungle-Two, Ruins-Three does not have a set grid, is that intentional?
- Is there any specific reason for the race map to go from right to left? (Haven't read the module yet of course.) Makes my brain strain a bit, it would seem more logical to go from left to right.
And my personal thought, but not an "issue", just an opinion: I would really love to see larger maps in general. A lot of characters have powers and weapons with ranges of 100-200 feet, having a random encounter stuck into a 60x60' area feels somewhat limiting.Natural 20 - that's how I roll.
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September 8th, 2017, 13:36 #6
Oops missed the grids off those two. Photoshop applies all those extra hyphens; I usualy rename but clearly missed that one. Right to left is more logical for me, so I guess that's just preference.
The maps are all 120' x80' which translates to 1200x800 pixels and I find that is about right for most random encounters and keeps the maps small enough to fit onto most screens without scrolling. If you want them bigger then just draw a 25' or 20' grid on them.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 8th, 2017, 15:52 #7
Very nice work!
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September 8th, 2017, 16:24 #8
Very Nice! Thanks for you efforts!
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September 9th, 2017, 01:40 #9
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Thank you
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September 9th, 2017, 12:18 #10
Love the dino racing map, very nice! Thanks for sharing these, Zacchaeus!!!
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