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  1. #41
    ShotGun Jolly's Avatar
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    From tonights Game Dec 16th
    ShotGun Jolly

    The Jolly GM RPG Blog

  2. #42
    You should start posting more images

    What is the middle image with the hexes? Is this how you make zones on combat maps ad-hoc? My main challenge is coming up with ad-hoc combats when I don't have prepared map or it will take me too much time to search in my collection.
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #43
    ShotGun Jolly's Avatar
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    Quote Originally Posted by Valyar View Post
    You should start posting more images

    !

    What is the middle image with the hexes? Is this how you make zones on combat maps ad-hoc? My main challenge is coming up with ad-hoc combats when I don't have prepared map or it will take me too much time to search in my collection.
    Thanks

    Sometimes its easier to get a picture and throw a large hex grid on it, add some notes, and use that as a battlemap I find. So in last nights game, that is what I did.
    ShotGun Jolly

    The Jolly GM RPG Blog

  4. #44
    ShotGun Jolly's Avatar
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    Tonights Fantasy Grounds Beginners game! Dec 16th!

    ShotGun Jolly

    The Jolly GM RPG Blog

  5. #45
    Exciting
    The past is a rudder to guide us, not an anchor to hold us back.

  6. #46
    Time for the crew to return to the civilization, bringing aboard exotic goods and people! They had a blast with Pits of Kutallu, Devils Under Green Skies and The Thousand Eyes of Aumag-Bel that I stitched together as first quarter of my campaign! 20 sessions for 3 adventures, not bad! More to follow I hope




    sessionprep.jpg
    The past is a rudder to guide us, not an anchor to hold us back.

  7. #47
    Ok, sold. Whom do I have to throw money at to make this work on my FG?

  8. #48
    Looks awesome! I just signed up looking for Conan 2D20 games. I don't see any running here. Anyone looking for a player?

  9. #49
    Quote Originally Posted by ShotGun Jolly View Post
    Tonights Fantasy Grounds Beginners game! Dec 16th!

    I see on your character sheet that you list pools of moment as normal momentum and immediate momentum and finally you also list doom. Why, how do you use them in FG?

    I also see on your YouTube videos (thanks for those by the way), that you use hexes as areas. Any reason for that? quick and simple, vs creating zones like they did for the Conan by Monolith maps?


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    Last edited by Lone Pathfinder; January 25th, 2019 at 02:54.

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