Thread: Bolt on Module or Ruleset?
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August 21st, 2017, 02:08 #1
Bolt on Module or Ruleset?
Hello folks,
I am thinking of making an addon to the 3.5e D'n'D rules that adds my WWII material to the 3.5 system as a kind of "bolt on" module with extra feats, skills, classes, equipment data cards, etc. I was wondering if I should just make this as a normal module since it is going to be an addon to the 3.5 ruleset.
Or if there is a better (simpler) way to do this?
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August 21st, 2017, 03:10 #2
If it's just setting-specific fluff that isn't changing the rules themselves, a module is all that is needed for feats, classes, equipment, etc. However, I think the ruleset auto-applies the 3.5 skills to the character sheet so if you're changing skills you'd need an extension to alter that behavior with your new skills.
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August 21st, 2017, 07:23 #3
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